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LexManos

Forge Code God
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Everything posted by LexManos

  1. You want us to re-write everything we do in C#.... No, not gunna happen. Addding any extra language onto MC like C# is stupid, and anyone who does it is honestly just waiting time. Java already gives you all the power you need in the ease that you need. If you don't know java, don't make mods, Simple as that.
  2. What does that even mean? I was pointing out that the issue is not related to Forge in any way. That it is from another mod, so he should go to the author (you?) for help.
  3. Get a real log without mcpatcher, and we can help you
  4. Its in all the downloads, as well as online here You SHOULD of read it already before using the mod -.-
  5. It has nothing to do with forge or fml, its universalelectricity, you either do not have it installed correctly, or it is messed up, Speak to them.
  6. Link to the download you've used for us to be able to test.
  7. All I can say is try again. Optifine and Forge work together just fine.
  8. Update your optifine, and install it after forge.
  9. Start from scratch, do not install ModLoader at all, and install Optifine after forge.
  10. For the most part, Bioxx doesnt need to edit any base classes anyways, so he shouldnt need to use ASM at all. He just needs to register new world providers. Which can be done quite easily. Also, if hes willing to work with us, I'd like to see his mod become base clean and have it as a 'World Type' option like superflat, or largebiomes.
  11. !! Modified jar detected. Unpredictable results !! Seems fairly obvious what the error is to me.
  12. Use the same method you would for when you display a gui for a block.
  13. Search before posting, -.- Its in the main download, as well as the files server as well as jenkins as well as many many mirriors out on the internet.
  14. My YUNoMakeGoodMap mod is only for the FTB team, and only works for 1.2.5 Aside from that, Forge is opensource, but contrary to popular belief, just cuz something is open source doesn't mean its free to everyone without restrictions. Hence why there is a license, so read it, and follow it, and you're fine.
  15. Or, you know.. you could use the damn EntityLiving events... Or the custom armor hooks. Go look.
  16. Banned for being a mineshafter user. Go buy the fucking game.
  17. Seems to me that you've installed something that overwrites our og.class file. Stop that.
  18. Make sure you are updated to the latest build, which is like 223. Seems that your error is pointing at a line that doesn't line up with the current state of the code. So try the latest build and see if it still happens.
  19. So.. you make a ItemPickaxe and you set the texture in ItemBronzeSword?
  20. Found a mod class mod_UpdateManager in file RopePlus_server.zip, attempting to load it That is the issue, not forge.
  21. Forge edits a lot of things so that other mods don't. Any other mod that edits base classes is doing it wrong. There is very little reason for any mod out there to edit a base class. Just because ML doesn't edit as many doesn't mean it is anywhere near the power or compatibility Forge/FML offers. Anyways, simple answer is you do not use ML and Forge together, it will not work. However, all ML mods should world perfectly fine with Forge as long as they do not edit base classes.

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