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LexManos

Forge Code God
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Everything posted by LexManos

  1. -.- Initialize your item AFTER you load your config!
  2. Are you specifying the correct channel in your packet? Kinda need to see the full construction and how things are set.
  3. Fixed in 255
  4. its there, you're being stupid and trying to install the source distro without reading the readme. Want a install guide: Download universal Copy files in minecraft.jar Done...
  5. Nothing off the top of my head, but take a look at the EntityTracker* classes, those should contain a list of players and the entities they are aware of, {or inverted} but that would be the place to start.
  6. Soo.. you're loading the config in the PreInit But you're creating your item in the static init... How, exactly, did you expect that to work?
  7. Dont use a mod, that edits base classes... Talk to the mod dev and tell them to stop being stupid and quit editing base classes.
  8. Just make your item sheet whatever resolution you want, as long as its 16x16 icons.
  9. One of the main reasons for having a external mcmod.info is for launchers to have access to that info without having to parse the classfile itself.
  10. you should prolly use c.getName() for more consistent results. toString is platform dependent IIRC.
  11. Doesnt matter if you mover it in or MagicLauncher does its the same thing. Something you're using screws with Minecraft.class in a way that should not be, and crashes, doesnt seem to be a forge issue.
  12. Update your forge.
  13. https://github.com/MinecraftForge/MinecraftForge/commit/0680e211fc4233dd84ff25391b69c88f00b4f7b2
  14. And exactly how are your sending your packet?
  15. You need to use TileEntite's packet to tell the client what it should of read from the NBT. As the client doesnt store the world file anywhere it relies on special packets to describe what tile entites are to it. This has nothign to do with Forge, its just you havent written your TileEntity fully.
  16. Odd, that makes it look like your player is logging into a dimension that does not exist. Try wiping out the player dat.
  17. You can get all the builds you want off the jenkins.
  18. -.- Its there keep looking.
  19. There are ALWAYS logs. Even during normal execution. How come people continue to argue with me about this?
  20. Minecraft.main works just fine.
  21. it exists, but if you use it, you're doing it wrong. So don't expect any support.
  22. Don't use MinecraftApplet.
  23. You're still hard referencing the classes. Remove all hard references.
  24. Doing instanceof of is a really really bad thing you're making a hard dependancy on the other mods. What you *should* be doing is checking if the class name equals a string, or something to that effect.
  25. Dont delete anything, just dont spawn it client side.
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