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Everything posted by LexManos
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Looks like you have a folder in your mods folder called 'Clean Jar (Complete Base Edit Package)' Get rid of it. Either that or you stuck it in your jar, which is stupid..
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My First Block Made on forge Isn't working, Please Help!
LexManos replied to Wik3d Warrior's topic in General Discussion
Where do you create your block? Obviously it'll be null. -
better blocks 1.2.4 leaf decay with forge 3.3.8.152
LexManos replied to Sirdave's topic in Support & Bug Reports
Well we cant much help with mods that we know nothing about nore where to get it. And mods that were made for older versions of minecraft don't tend to work with newer versions of minecraft. So thats always a big glaring issue. However, we cant really say anything beyond we need the mod to look at and you should actually just be talking to the mod author not us. FML {Forge's version of ModLoader} is compleetly compatible with ModLoader. So there should be no issue there. Unless, your mod edits base classes, then things are out the window. -
So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
Character literals Non-statically, obviously, your mod gets instantiated, and then there are events that fire at certain times, take advantage of them. Not if you want any fucking help what so ever or if you want anyone who knows 2 shits about programming to even take a second glance. They are universal standards for a reason. Its like trying to ask someone for help and only typing in 1337-speak. It shows you to be a fucking moron not worth anyones time. In the two other major events that BaseMod exposes. What does that have to do with what I said? You're using addOverride when making a forge mod, taking up precious sprite indicies and making your code ugly as shit. Use your own texture sheets like a good boy. NO, No it doesnt, there is NO way your code as posted will NOT throw that NPE. MCP or not. I expect5 a modicum of intelligence from people and a willingness to learn/descover for themselves. I do not hand hold. I am not here to teach every 12 year old how to program. Its your job as someone who wants to make a mod to actually KNOW how to program well enough to understand the basics. And yes, these things are the BASICS of programming. Also, banned for not following directions, and for being a whinny little bastard. -
So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
I already listed the bulk of the things you're doing wrong. What more do you want? Also, try running it in eclipse, step through take a look at when things are running. You'll see why your block is null. However, I advise you go look into some lower level java tutorials before you work on modding. I'm sure the minecraft community can last another few days without your ever so unique dirt items. -
So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
Wow there are SOOO many things wrong with that code I don't know where to start Character.valueOf fuck that shit you're statically initializing everything ALL of your variables have capitol, like you're declaring a fucking class. You're doing all your shit in the constructor You're using texture overrides for everything Want to know why you're nulling debug your god damn code. Its obvious, it will NEVER work in MCP For the love of god, just.. do.. better.... -
Crash at trying to click the texture pack button
LexManos replied to beach14's topic in Support & Bug Reports
Let me guess using a 256x256 texture pack? -
So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
I see no where in there where you assign it a value. Also thats a horrible name for a variable, it makes it look like a class. And dont post code snipits, post full code so we can see the project flow. Somehow, its null, there really is no if ands or buts about it. -
Check the block array, and any that are null are unassigned.
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Stacktrace or ban
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So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
Seems there is something In your mod_Hybrid.java file In the function addNames On line 51 What is null Figure it out. -
Why not be a good boy and make normal 16x16s? And we cant help unless we have a stack trace.
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You have a block id conflict, configure your mods correctly.
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Dont install audiomod At all Ever
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So many IllegalArgumentExceptions... D: Please help?
LexManos replied to _SparkMaster_'s topic in Support & Bug Reports
Simple.. quit trying to name a null object... -
Its already there, congrats you just asked us to add vanilla functionality.
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Just a note, I am ignoring this until 1.3 And you can take it personally
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Testing will only print once if you don't load a world. You're telling it you wanna be synced with world time.
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Don't install ModLoader, it's not needed and causes issues depending on what order you install it. Also, this happens when you don't install a mod correctly, there's not much more we can say beyond it cant find a texture that should be there.
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Full code or stfu. Also whatever you're doing is stupid, you should probably use the WorldHandler.
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If you use the latest version all ticking issues should be resolved. If they are not, provide detailed steps and timing for exactly what you want and provide test code to demonstrate what you need. Trying to emulate ML's crap ticking system in FML is a big fucking pain in the neck.
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Sound crash problem when installing Forge
LexManos replied to sviat93's topic in Support & Bug Reports
Dont install modloader, you're have more issues if you do. The problem is whatever you used to install it deleted things instead of merging. So, ya, merge your files together. -
You dont delete Meta-Inf on the server
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As of version 3.3 yes.