Everything posted by LexManos
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HeldItemToolTipEvent
Moved to modder support, you can already edit this message. Please do your research before spamming our suggestion forums.
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What is a coremod, and what are it advantages and disadvantages?
And even then, only if the changes in the coremod can not be properly exposed in a non-mod-specific way and PRed to Forge. 99.99% of mods don't need a coremod. 99% of coremods SHOULD be at least attempted to be put into Forge. But most people fail the basic concept of having to explain themselves. 1% Of Coremods are actually doing something useful that is wholey specific for their mods and thus wouldn't fit in the Forge ecosystem. Those mods usually are total conversion or don';t play well in modpacks.
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HeldItemToolTipEvent
There already exists a few ways to modify the tooltips for items. This does not need its own event. You also need to stop spamming our suggestions forum with useless ill conceived requests. Think though what you want, talk it over with the people in the Modder support forum and form a cohesive argument for what you want to add.
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BlockPlaceEvent Needs To Fire on Client Side and Fire First on Client Side
No, World logic is done server side.
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Im trying to run PO2 (kappa) on a local host server but i keep crashomg
Your mod pack creator told you wrong. It is the official stance of these forums that we do not support SUPER old versions of Minecraft. Beyond that, this isn't a error on our end. It's your server setup.
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Im trying to run PO2 (kappa) on a local host server but i keep crashomg
1.7.10 is no longer supported on these forums. Speak to your modpack makers not us. Or update to 1.12.2 and play something modern.
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Virus from 1.12.2 forge.
You did not download Forge then. Only get your files from http://Files.MinecraftForge.net/
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Can someone make a compatibility mod?
Don't be an ass. What you're asking is for us to put in hundreds of thousands of hours of work because you don't feel like updating. Not to mention all the future costs. Technically it's possible yes, but realistically it will never happen. Mods only work for the version they are built for. This is just how Minecraft works. Deal with it. As for your comment about '90% of the good mods' No.. 'good' is subjective. There are plenty of 'good' mods on ALL MC versions.
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RegistryEvent not running
@EventBusSubscriber event handlers need to be static.
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MOD FOLDER EMPTY
You should NEVER extract jar files. Your screenshot shows you're looking at 'David Hernanzed's appdata folder. NOT 'capta's http://www.minecraftforge.net/forum/uploads/monthly_2018_01/5a6ce731a3a48_Screenshot2018-01-2715_54_52.thumb.png.48e87934c8945d28660262d2bfd33087.png You need to put your mods in C:\Users\capta\AppData\Roaming\.minecraft\mods if you want them to be loaded. Also, looking at your screenshot. You're trying to run FNF Universe.. which is a 1.7.10 mod, and Star Wars which is a 1.6.4 mod... on 1.12.2... this will never work. Minecraft mods are explicitly tied to a MC version.
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MOD FOLDER EMPTY
C:\Users\capta\AppData\Roaming\.minecraft\mods for mods Your screen show shows you're installing mods under David's account. Are those two folders the same? According to the logs, there isn't anything in the 'capta' folder.
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Can't open chests on 1.12.2-14.1.2604
Optifine issue.
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MOD FOLDER EMPTY
Post your logs.
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Forge versions list for custom minecraft launcher
Its not allowed because Mojang doesn't want you to do it. Its basic security procedures, stop making users enter account information into random unofficial things. "But other things do it!" is NOT a valid argument. As for the Forge installer, we prefer that people do NOT make automated installers. I've said this many times, Forge is free to everyone, but it isn't free to run/develop. The ONLY way we make money is off the ads on the download pages. So we prefer users to install things themselves. We've made it so simple there really isn't any reason to do it else wise. So no, we're not gunna help you do something that Mojang doesn't want you to do, and does nothing but harm us.
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Merge Spigot and Forge.
Armchair lawyering is not allowed in here. Its just one of those things that you're gunna have to trust I know what i'm talking about as i've actually had to contest something similar in court. At the end of the day Mojang could come along and say 'Screw everyone all these projects are now shut down'. But they don't. And this has nothing to do with the Mojang side of things. But ya, to answer your question, No Bukkit/Spigot/Whatever external project will not merge with Forge.
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Merge Spigot and Forge.
They didn't find a way around it, they use the fact that Wolverness won't actually file directly against them because hes not that kind of guy. But the point is, no we are not going to build Bukkit's API into Forge. Mainly because its to restrictive for modders, and it has been fairly stagnant even before the DMCA so it'd be coding things in the wrong direction. Beyond that, I flat out don't have the time of patience to do it myself so it'll never happen. We've tried pushing for people to help write an Abstraction Layer but that didn't get any support. So here we are, modding like we do. As for permissions, which really is the only thing Forge lacks that Spigot/Bukkit 'provides'. There was a discussion a while ago about doing something like this. But it never got past the definition of 'context' which is kinda important.
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1.12.2 - 14.23.1.2555 not installing .jar file
Use the official Mojang launcher.
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InvocationTargetException when attempting to start Forge 1.12.2 server with JDK 8 on Ubuntu 16.04
That is not what I asked for -.- Speak with your server host and have them walk you through it.
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Forge not installing all components.
1) Stop using 1.7.10, the current version is 1.12.2, if you want support on this forum use the current version 2) This is not a error it is fully working as intended.
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Minecraft Coder Pack
Just as a note, when you install Forge you will see 3 'mods' installed. Forge, FML, and MCP. The FML/MCP mods are there just to give credit where credit is due as those are projects necessary to create Forge. They are not actual mods that run anything. Just entries in the mod list to be nice and give credit. {Well, FML runs things, but its all the Forge project now}
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Forge Maven repository gives 500 Internal Server errors
Well yes.. because that's not a valid directory. And why are you trying to add cpw to your deps? You probably want: http://files.minecraftforge.net/maven/cpw/mods
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Forge cannot read jar files and ignores them
Post your full log file, and show exactly how you're running the jar. Installing the client to the %AppData%/.minecraft folder (which is a hidden folder by default) is intended. As thats where the launcher looks for things. Installing the server can be done anywhere. *something* you're doing is telling the game to look into the D drive. We do not know what.
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InvocationTargetException when attempting to start Forge 1.12.2 server with JDK 8 on Ubuntu 16.04
Show us exactly how you're running the server. You're most likely not running it in the proper working directory. the [forge jar] part should have NO directory paths. The only way this can happen is if it can not find the 'minecraft_server.1.12.2.jar' in the current working directory.
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[1.12.2] Conditional custom json recipes
A few notes: 1) You can't always trust the first oredict entry to be a valid itemstack. You may need to expand it to a random one. 2) https://github.com/MinecraftForge/MinecraftForge/blob/1.12.x/src/main/java/net/minecraftforge/common/crafting/IConditionFactory.java
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Forge cannot read jar files and ignores them
What error exactly does it say? There are many reasons it cant read a jar file. Possibly permissions issues, or you've downloaded corrupt jars. Seriously provide your logs. Also update to 1.12.2.
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