Everything posted by LexManos
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Project 'MDKExample' is missing required library
We need logs of you setting it up, and what commands you are running. Also try running it as separate commands.
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Install Without Installer (An Oxmoron, I Know)
1) There are tons of portable lua {and other language} tools, you should really do you research. 2) Installing games at school is bad mmkay {hides the 50TB networkshares he made as a kid >.> <.<} The installer just downloads files and puts them in the correct place, if your do it once on a computer you can copy/paste it anywhere you want.
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[1.8.9] Avoiding repetitive JSON files?
You CAN get what you want. The question is SHOULD you? You've spent more time looking for a way around it then it would take to write a small script to generate the files. Combined with the fact that if you DO figure a way around it you are doing nothing but limiting the flexibility that resource pack creators have over your items.
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Forge Using too much RAM
Well considering 1521 was this change: https://github.com/MinecraftForge/MinecraftForge/commit/b312584ca4ada008c0551b7e780eb6e35d4abb42 It's literally impossible that that caused significant memory usage. In fact it actually DECREASED RAM usage becuase it doesn't have to load those classes in the class loader. So, 99% sure that its your mod that is broken NOT Forge. If you DO have memory issues that you can reproduce on the current forge and ONLY with Forge {or with a specifically designed mod that is not the cause itself but exposes the cause in Forge} then bring them up. But as stated many times, 1.8 actually increased performance and decreased RAM usage in the modded world. Going to lock this now as we're going in circles and neither of you are supplying any actual evidence.
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Unknown Ad site via Mine Craft Forge . net inappropriate content!
There should be no sex ads, and there should be no intrusive popups on any of the ads. I've explicitly told them not to show that content on my site. However sometimes shit gets through. Sometimes advertisers change their adverts after being approved by google/adfocus. If you DO encounter them take a screen shot and send it to me right away. With that screen shot I can approach my advertisers and get it taken down. Sadly as this is how the industry works there are some bad ads that get through as soon as I know about them I can have them removed.
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What The Hell ?!
Yes, there are a lot of sites that do shit like this. It's annoying and we can't really do anything about it -.-
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How to embed jars?
To prevent conflicts you can use gradle's shadow/shade plugins. But CPW added a simple hack for things like this: https://github.com/MinecraftForge/MinecraftForge/commit/dc4dc55dcdcb86ec800f2a9170e468673046685b
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Is it possible to write a C++ implementation of Minecraft?
no -.-
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[1.7.10] If I change minecraft parameter names will my mod still work?
1) Quit double posting 2) Do as I stated and update to 1.8+ Your complaints about it being 'heavier' are compleetly unfounded and we're not gunna support you 3) Learn basic programming 4) DO NOT BREAK MOJANGS COPYRIGHTS as stated above. So ya, answered, closed and locked.
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[1.7.10] If I change minecraft parameter names will my mod still work?
1.8 works just fine, if not better then 1.7.10. 1.9 is just around the corner, stop developing for 1.7.10.
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[1.7.10] If I change minecraft parameter names will my mod still work?
So you plan on renaming and distributing mojang's code when they are expressly asking people not to.... Just use MCPBot to re-name parameters. Also, you should update to 1.8.
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[1.8.9]Registering a new Capability
https://github.com/MinecraftForge/MinecraftForge/blob/1.9/src/test/java/net/minecraftforge/test/NoBedSleepingTest.java#L37-L121 https://github.com/MinecraftForge/MinecraftForge/blob/1.9/src/test/java/net/minecraftforge/test/TestCapabilityMod.java
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Forge Using too much RAM
Yes.... Different mods do different things in different ways that means they take different amounts of resources.
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Alphabetical Mod Construction
Unless the mods tell it to sort otherwise in their dependency list it IS sorted alphabetically. So... what the heck do you want?
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Forge Using too much RAM
*Forge* doesn't use excess RAM. MODS do. I'm able to run the ~80 mods that are on FC1 with 1GB of RAM.
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[1.8.9] Making a torch emit 'more' light than 15
They accomplish this by creating fake air blocks that emit light.
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Player capabilities not saving/loading[Solved]
public class DraftingProvider implements ICapabilityProvider{ https://github.com/MinecraftForge/MinecraftForge/blob/master/src/main/java/net/minecraftforge/common/capabilities/CapabilityDispatcher.java#L52-L61
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Forge install seemed to mess with Minecraft
1) Use the normal launcher 2) Update Forge 3) We have no idea what 'messsed up' means. MOST LIKELY your using a mac and the loading screen is screwing up because macs have crappy graphics drivers. So disable the loading screen.
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[No Version] 1.9, side specific dependencies, stencils and item rendering
1) No stencils will not be enabled by default but you cna opt-in to them yourself you don't need a library like cofh. They will never again be enabled by default in Forge because there are to many systems out there that break horribly when stencils are enabled. We have to support everyone do it's now a opt-in system instead of opt-out. 2) You SHOULD NOT be rendering your own things in 1.8+ 3) Yes 99% of everything you have/want to do with rendering can be done with the model system 4) DO NOT RENDER GL CRAP MANUALLY.
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Uploading a file to files.minecraftforge.net
They have come forward and asked us for use of our jenkins and servers.
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Question to block id allocation in 1.7.10 to future versions of minecraft
Forge manages the block ID mapping and will use the world ids BEFORE the new ids. So loading a 1.7.10 world in 1.8, if any mod blocks have the ids for newly added vanilla ones, for that world the vanilla ones will have new IDs. We store a table of block name -> IDs in the world itself so they are fine. MCEdit needs to support that table if they ever want to support modded stuff.
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Chest under stair or slab cannot be opened
Don't care, Mojang is wrong, we will continue to fix this bug. Not fixing it would require us to special case the shit out of all stairs, or break a lot of Forge/Mod/Vanilla features. I'm not willing to do that so for now deal with it. And Mojang has a long history of claiming bugs as features because they do not want break old worlds. Its the same case for us.
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Client Crash - Can't Track it Down [1.7.10]
Whatever inventory you are looking at or opening is messed up. We'd have to see what inventory that is. Beyond that, update to 1.8+ if you want support.
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Forge not works with any mods
1) These mods are broken as they are not following the standard to be detected as mods. 2) Cheating is bad mmkay..
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Official documentation
https://github.com/MinecraftForge/Documentation And no, giving copy paste code is bad, if you write 'tutorials' like that we will not accept them.
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