
Everything posted by Kokkie
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Getting a Mod List
Still you're using it for an unsupported version. If you update you're free to ask.
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Getting a Mod List
1.7.10 is no longer supported.
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[1.11.2] Game crashes
Can you post your whole project on GitHub or something like that?
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[1.11.2] Game crashes
Show your code...
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[1.11.2] Game crashes
Hmm what would be wrong...
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[1.11.2] Is there a way to update a item's NBT wothout "shaking"?
Post your code
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Putting all players from the list to an array
EntityPlayer::getName
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How to use loot tables in code?
You need to make a variable like this: public static final ResourceLocation BUTCHER_LT = LootTableList.register(new ResourceLocation("iv","villager_butcher")); Then that is your ID.
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How to use loot tables in code?
That is the 'ID'
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how to create custom player data?
You can look at the Forge docs for a documentation of capabilities.
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[1.11.2] Get attack delay from items [Solved]
It's just how I used to do it, sorry
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[1.11.2] Get attack delay from items [Solved]
Okay, can you lock it for me?
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[1.11.2] Get attack delay from items [Solved]
How can I lock a topic?
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[1.11.2] Get attack delay from items [Solved]
Thanks, it works!
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[1.11.2] Get attack delay from items [Solved]
Hello, I wondered how I could get the attack delay, AKA 1.9's best feature, from any item.
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Forge 1.9 Crash
Give it more memory
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[1.11.2] Custom button with texture not working
Now, in my store, the buttons are all invisible (also the normal buttons (GuiButtonExt)) Just found the problem...
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[1.11.2] Custom button with texture not working
Sorry, it's the older one, my newer one is... I changed the code to this: public GuiButtonWithImage(int buttonID, int xPos, int yPos, int xOff,int yOff, int type, boolean bank) { super(buttonID, xPos, yPos, 20, 20, ""); textureOffsetX = xOff; textureOffsetY = yOff; if (bank) { this.type = type; } } Now it does work...
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[1.11.2] Custom button with texture not working
It is 256x256...
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[1.11.2] Custom button with texture not working
the texture is in assets.dgm.textures.gui
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[1.11.2] Custom button with texture not working
Hello, I've made a custom button with textures for my money system. My code is on my github (https://github.com/KokkieBeer/DeGeweldigeMod). The button is located in com.Egietje.degeweldigemod.gui.button. As you can see the texture isn't the right or something like that and because of that it is stretched.
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[1.11] [Client-Mod] Get itemstack name being wierd
He is helping you by giving the right/updated code for something you are doing wrong. It may work now but that may not be the case in the future.
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[1.10.2] Porting from 1.7.10 - Glow effects, replacement for ISimpleBlockRenderingHandler?
You want to make your own block glow? So like glowstone but without emitting light?
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[1.10.2] Porting from 1.7.10 - Glow effects, replacement for ISimpleBlockRenderingHandler?
Why not update to 1.11.2? If you update you should go for the latest version.
- Mekanism Support
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