
Everything posted by Kokkie
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[1.11] Adding world options
To know if someone has already had the items
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[1.11] Adding world options
Can I maybe use capabilities?
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[1.11] Adding world options
Is there an event that fires when the world is created?
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[1.11] Adding world options
I want to add an option to the world that, if set to true, gives you items when you first spawn, so a little bit like the spawn chest Also, I can't access the buttonList Forgot to look in the event for it
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[1.11] Adding world options
Also, wich side should I register the events?
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[1.11] Adding world options
How to use the settings in the world?
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[1.11] Adding world options
Does anyone know?
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[1.11] Adding world options
I want to add more world options when making a world, for example the start chest option etc. Should I use an event or something to look when the GUI of world-options is opened and then add another button? Also, how can I save what you provided (for now I only want a boolean) and use it in the world?
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[1.11] Mirror not working
Can somebody help me?
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[1.11] Custom liquid
For code look at my github
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[1.11] Custom liquid
Hello, I have a custom liquid, but how can I render it? In vanilla it calls fluidRenderer.renderFluid(...) in the BlockRendererDispatcher class if it is liquid, but how can I change this? I think I would do it by making the render type MODEL (like normal) and calling my own renderFluid method, but where should I call this?
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[1.11][SOLVED] not Forge version, MAPPINGS version.
1. Make sure you have internet connection (probably you have it) 2. Wait long enough, it always takes really long for me
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[1.11][SOLVED] not Forge version, MAPPINGS version.
No, just gradlew setupDecompWorkspace in cmd (on windows) and that will update it
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[1.11][SOLVED] not Forge version, MAPPINGS version.
change the mappings = "snapshot_20161111" to mappings = "snapshot_20161220"
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[1.10.2] Duplication of slots or something else
What version do you have?
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[1.11] Mirror not working
look at my github
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[1.11] Mirror not working
small screen: https://i.gyazo.com/b6a0664716a5251c8c894d6f60aefb36.png full screen: https://i.gyazo.com/3b92415f571f40246eebeb1997c5b4c5.png
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Learning Advancements
You should make your own thread with all the relevant code, because it is rather difficult to guess what is wrong, because there are many possibilities. The missing mapping error is because you have not call GameRegistry.registerTileEntity(...). That fixed it, thanks! Just one more problem, the ItemBlock is a "missing model" black and purple block... I have already asked for assistance in other places, but this still hasn't gotten fixed... I can post code if needed. Make your own thread!
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[1.10.2] {Solved} Chest GUI [Another Question though!, please look {Solved too}]
Then I don't know, sorry
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[1.10.2] {Solved} Chest GUI [Another Question though!, please look {Solved too}]
Can you make a screenshot and show the file? Maybe the texture is exactly what you have there?
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{SOLVED} [1.11] Textures for item not showing up
Naming packages is just for making it look 'clean' and makes stuff easy to find
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[1.10.2] {Solved} Chest GUI [Another Question though!, please look {Solved too}]
Is your texture the right size/ complete?
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How to reopen container or replace?
You can close it yourself
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[1.11] Mirror not working
It does reflect mobs, and also at the top of the mirror you can see that there is a weird black stripe, which isn't there at fullscreen (1080p)
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[1.11] Mirror not working
So it now renders everything correctly, only when looking at it from the middle there is a weird clipping texture: https://i.gyazo.com/f29d9f1a09075df43925249a7ef08927.jpg
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