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Kokkie

Forge Modder
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Everything posted by Kokkie

  1. To know if someone has already had the items
  2. Can I maybe use capabilities?
  3. Is there an event that fires when the world is created?
  4. I want to add an option to the world that, if set to true, gives you items when you first spawn, so a little bit like the spawn chest Also, I can't access the buttonList Forgot to look in the event for it
  5. Also, wich side should I register the events?
  6. How to use the settings in the world?
  7. Does anyone know?
  8. I want to add more world options when making a world, for example the start chest option etc. Should I use an event or something to look when the GUI of world-options is opened and then add another button? Also, how can I save what you provided (for now I only want a boolean) and use it in the world?
  9. Can somebody help me?
  10. For code look at my github
  11. Hello, I have a custom liquid, but how can I render it? In vanilla it calls fluidRenderer.renderFluid(...) in the BlockRendererDispatcher class if it is liquid, but how can I change this? I think I would do it by making the render type MODEL (like normal) and calling my own renderFluid method, but where should I call this?
  12. 1. Make sure you have internet connection (probably you have it) 2. Wait long enough, it always takes really long for me
  13. No, just gradlew setupDecompWorkspace in cmd (on windows) and that will update it
  14. change the mappings = "snapshot_20161111" to mappings = "snapshot_20161220"
  15. look at my github
  16. small screen: https://i.gyazo.com/b6a0664716a5251c8c894d6f60aefb36.png full screen: https://i.gyazo.com/3b92415f571f40246eebeb1997c5b4c5.png
  17. You should make your own thread with all the relevant code, because it is rather difficult to guess what is wrong, because there are many possibilities. The missing mapping error is because you have not call GameRegistry.registerTileEntity(...). That fixed it, thanks! Just one more problem, the ItemBlock is a "missing model" black and purple block... I have already asked for assistance in other places, but this still hasn't gotten fixed... I can post code if needed. Make your own thread!
  18. Can you make a screenshot and show the file? Maybe the texture is exactly what you have there?
  19. Naming packages is just for making it look 'clean' and makes stuff easy to find
  20. You can close it yourself
  21. It does reflect mobs, and also at the top of the mirror you can see that there is a weird black stripe, which isn't there at fullscreen (1080p)
  22. So it now renders everything correctly, only when looking at it from the middle there is a weird clipping texture: https://i.gyazo.com/f29d9f1a09075df43925249a7ef08927.jpg

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