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Posts posted by Leomelonseeds
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Please don't use flashy colors.
Did you put Pixelmon in mods folder? Any log output?
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Any log output? Also is the function getItemDropped show as a little green arrow at the left?
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Probably an error with your internet connection
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try removing the seus shaders pack.
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the forge logs
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Just be patient. I know there is a method in EntityPlayer that modifies the camera position, you should check that and apply accordingly.
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Nice! You should actually start making your mod now. Lots of good tutorials out there.
3 hours ago, nwatson said:I always thought security cameras seemed like a neat idea, but never really had an idea of how they could be implemented.
Well if I wanted it to look good it would have to have good rendering logic. For now I have just made it a hanging entity , which can be placed on walls. Also since its an entity I can move the player camera to the entity's position so I can spectate it. I have a monitor item which can be right-clicked to spectate a camera. The difficulty is, the monitor has to be able to monitor all the cameras, which means it has to have an expandable GUI with an option to spectate any one of the security cameras you add to the world. In addition that would mean I have to have a GUI for each camera so one can put an id in them, and that id will show up on the monitor. (Its really complicated i know)
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I'm working on a mod called MOAR STUFF. It adds stuff in general to Minecraft. I've added ench. emerald and obsidian armor, a grill, more weapons. Im planning to make a teleporter and a security camera. You know, just some useful nice stuff. What about you?
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So what would you like to talk about? Personnaly I need a few more ideas to continue with my mod...
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Any error logs?
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1.6.4 is NO LONGER SUPPPORTED
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Is there a log file somewhere?
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You mean in code or just in Minecraft?
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4 hours ago, its_meow said:
can someone just point me to a good source code with a particle properly added? That's how I learn best
Just go to the minecraft source code. There should be tons of examples there.
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On 6/25/2014 at 2:19 PM, diesieben07 said:
You can't create an Item for a ZombieSpawner. The mob being spawned is TileEntity data, and Mojang added a way to include that only in the 1.8 snapshots so you can't use it yet. You need to make your own Item.
Diesieben07 said that in an old post. Try including the data somehow...
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I think it has something to do with the Mob spawner item tileentity data...
2 hours ago, MorelPlay said:ItemStack stack = new ItemStack(Blocks.MOB_SPAWNER, 1, 0);
Sorry for posting twice, can a moderator delete the one in support and bug reports please?
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You would probably know what most of the parameters in that method do... Which ones dont you know?
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well it does spawn i think but it doesnt have a collision box. I think it does spawn cause when i break the block behind it, a few seconds later it drops as an item (the entity)
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Waitt..... When I spawn the entity, there are no errors in the console tho. Can you please explain in detail why my entity doesn't spawn but a painting does?
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Just now, diesieben07 said:
NPE
what
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Did we just post at the EXACT same time???
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Please post this in support and bug reports AND read the posts in there.
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And also how will those two methods help me in making my entity appear?
setupDecompWorkspace freezing
in ForgeGradle
Posted
@oJosephV What is your problem?