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Showing results for tags '1.20.1'.
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I'm new to modding, and I'm currently working on a 1.20.1 mod. I want to create a custom texture atlas, but I'm having trouble figuring out how to set one up. I’ve looked around for documentation and tutorials but couldn’t find much.
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The game version is 1.20.1 and the forge version is 47.3.11 In the vanilla, only one eye of Ender will be used when the right button is held down, and the movement speed will be very slow But in forge, however, holding down the right button will continuously use the Eye of Ender, and speed will not be affected It's only in forge, so it's weird So I was wondering if there was any way to change this mechanism back, I didn't see any files about the Eye of Ender in forge's change docs😊
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I apologize for putting this post in suggestions! I'll be more careful next time and if there is a way to delete this post please let me know. My Forge server for 1.20.1 (forge 47.3.0) works as intended for my friend until I log in. When i do they are timed out in about 19 seconds and they are unable to log in to the server until I have logged out. Does anyone have an idea why this is happening?
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I'm currently making a mod pack on cursed forge (1.20.1). I keep getting the error: | Mod book_utility requires minecraft 1.20.4 or above and below 1.21. Current version on minecraft 1.20.1 I have never downloaded a mod named book_utility, and its not in my mod files From log: [main/ERROR]: Missing or unsupported mandatory dependencies: Mod ID: 'minecraft', Requested by: 'book_utility', Expected range: '[1.20.4,1.21)', Actual version: '1.20.1'
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I'm currently making a mod pack on cursed forge (1.20.1). I keep getting the error: | Mod book_utility requires minecraft 1.20.4 or above and below 1.21. Current version on minecraft 1.20.1 I have never downloaded a mod named book_utility, and its not in my mod files From log: [main/ERROR]: Missing or unsupported mandatory dependencies: Mod ID: 'minecraft', Requested by: 'book_utility', Expected range: '[1.20.4,1.21)', Actual version: '1.20.1'
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Hi, My mohist server crashes but I don't know why, please help me to fix it. If do you need to question something, feed free to ask it. Crash report: https://paste.ee/p/nxHyv Thank for read, Alex
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i need help making a block generate an explosion im new to modding so i dont know how to do it.
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I found this weird bug in my Modded Multiplayer server (Here's the mods) and when I search for the Inscriber recipe, I click and nothing shows up. I cheated in an inscriber and I tried to use it but the press doesn't get into it's space even after spam clicking ever place in the UI. Opening the guide for it, it shows a message of "Couldn't find recipe for ae2:inscriber". What to do?
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I think the problem is the server doesn't have enough ram, but I need to be sure before buying more. The modpack I use is Craft of exile 2 and the server has 4gb ram. When I try to turn it on I get a bunch of warns and at the end it just says "[Multicraft] Skipped 564 lines due to rate limit (160/s)" Is there a way to increase the rate limit? One time it did start, but without half of the mods. The modpack works perfectly fine on my computer even if I have the launch ram limit to 4gb.
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I'd love any and all help for this issue. I'm trying to use Exaroton to start a small server up for me and my friends. I used the modpack HazardousDaniel's Unlimited 2.0 as the base and added a few extra mods to that modpack, including Cobblemon. I keep getting this error that disconnects me from the server: "Internal Exception: io.netty.handler.codec.DecoderException: Unknown serializer type 110". I try joining multiple times with both the IP of the server and the Dyn IP. I usually get different Unknown serializer type numbers too (some examples of the ones I've gotten are 98, 100, 101, 110, 115, etc.). Sometimes, it even lets me load into the world where I can move around for a moment before disconnecting me to these errors. When I take Cobblemon out of the modpack, the server allows me to join just fine, and playing with this modpack with Cobblemon in a singleplayer world also works just fine. I'd really like to keep Cobblemon in the modpack, but I've tried a couple different potential solutions I've seen online and none have worked for me. If anyone could read through the logs and understand what's happening, I'd appreciate it! Let me know if you need any other info. Log: https://mclo.gs/wBsSplt
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I have a forge server with around 200 mods and I would like to have it available 24/7. But instead of constantly having to run the server on a dedicated machine, I want to create a second server that a player must join to start the main server. The second server would permanently run on a lightweight computer which would transfer a player to the main server (or start the main server and then transfer the player when it is offline). But the problem is that I cannot join the second server because "the server is missing the following mods [...]". Is it possible to ignore this error and just join the server? The second server does not need to have any mods (except for the handling of the transfer) because it should just act as a waiting room.
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Hi, can anyone help me with errors in my minecraft console? Filtered log Thank's!
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I downloaded a lot of mods, but whenever I try to create a new world by clicking on the "Create New World" option, the game crashes. I'm not sure why. Here's the error message I get: The game crashed whilst mouseclicked event handler Error: java.lang.IllegalStateException: Failed to load registries due to above errors Exit code: -1 Can somebody help?
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I develop a mod called "Every Ore and More" but when I ran DataGen, it didn't work. Same thing with runClient. I am using Forge 1.20.1-47.3.11 in IntelliJ IDEA. The source code is available here: Github. It uses the following API: ErrorLib Here are the error logs: Error.txt on GitHub Does anyone know how I can fix this?
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Hello i have installed a modpack with over 300 mods and my game keeps crashing when trying to destroy end crystals here is crash report: https://paste.ee/p/CVcW7
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When trying to load my singleplayer server, l get the Minercaft error code [Exit code -805306369]. I'm running Forge version 1.20.1-47.3.0 I have my logs here: Crash-report log https://pastebin.com/AJihg1wP debug.log https://paste.ee/p/HPTMe latest.log https://paste.ee/p/1smWY
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logs: https://mclo.gs/UHjXfwO i understood that oculus causes crash, i read that oculus doesnt support embeddium but what should i do, i dont see there any alternatives
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I am trying to use a Mod I developed as an API, but I have no idea how. I do not intend to have it download from the internet or anything like other really popular APIs, just use a Jar file. The only tutorials I have been able to find have been really old, from 2014 or earlier. Does anyone know how to do this?
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how to make animated doors?, maybe geckolib, but i don't know how to code it?
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Looking for a mod that Morphs into Lalaloopsy Characters with Voicelines. i tried other Minecraft Mod Websites but they don’t really have a Lalaloopsy Mod
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Hi everyone, I'm working on a mod where I need to display a custom GUI on top of the inventory screen that includes a slider. The goal is to allow the player to select a number using the slider, and then confirm the action, which will split an item stack (similar to shift-clicking, but with a custom number). I've successfully created custom GUIs before using Screen, but I’m running into a couple of issues when trying to integrate a slider into the inventory screen (AbstractContainerScreen): I found the slider in the forge package (net.minecraftforge.client.gui.widget.Slider), but I couldn’t find any usages or examples on how to properly implement it or use it in this context. My Questions: How can I properly integrate a slider into the custom gui screen ? Is net.minecraftforge.client.gui.widget.Slider the right class to use for this? If yes, are there any examples or recommended usages of this Forge slider widget? If not, what would be a good alternative to create a custom slider (maybe extending AbstractSlider or another class)? How do I ensure proper interaction between the slider and the rest of the inventory screen? Any advice, code snippets, or examples would be greatly appreciated! Thanks in advance for your help!
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I am following a tutorial for modding minecraft 1.20.1, and while running the mod with the minecraft of the idea, no errors was present but, when I switched to real minecraft, it started to want a default constructor "public ZeroToAutomation()" instead of the one recomended by the video "public ZeroToAutomation(FMLJavaModLoadingContext context) {...}", and I can't use the default constructor because I need the FMLJavaModLoadingContext to register the blocks and items. The problem is at: "net/myself/zerotoautomation/ZeroToAutomation.java" the file contains the default constructor, "Logger"s, and the code for the mod the defaut constructor was added after an error requesting it the Loggers was used to see which methods/constructors was used by the Launcher things that I tried to fix the issue: remove the default constructor, but an error appeared "net.myself.zerotoautomation.ZeroToAutomation.<init>()", and nothing else on the class runs adding an "public static void init()" method, but it changed nothing The mod files: https://github.com/Matwaua/Zero_To_Automation/tree/not-finished