Posted April 27, 20214 yr So it might have to do with the version that I'm using (1.16.1-32.0.108) but I'm unable to override the public method #getValidBlockforPosition in my custom block which extends the Block class. The issue has nothing to do with an unmapped name like func_12345. I could see if an AT makes a difference even though it's redundant? Edited April 27, 20214 yr by urbanxx001
April 27, 20214 yr Author 36 minutes ago, poopoodice said: It's a static method 😛 Ah you're right how did I miss that... thanks. Right now I'm creating a connected block using a custom blockstate property and several checks in #updatePostPlacement, however something about the loops I have is freezing the game after the 5th or 6th block of the same type, would try to remedy it with the aforementioned method but will seek a different solution. Edited April 27, 20214 yr by urbanxx001
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