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Posted (edited)

In a json file I store some status (representing an enum) as a string, and at compile-time I'm reading this in and converting back to an Enum value. For that conversion process, I use valueOf() as my go-to, as a giant switch statement returning all the possible values isn't scalable and messy.

 

Just a quick example for what I'm doing, in reality there are dozens of possible Enum states, which is why scalability is important here:

json:

{
	"mood": "ANGRY"
	...
}

Enum:

public enum EntityMoods
{
	NEUTRAL, ANGRY, SAD, HAPPY
}

Conversion:

EntityMoods moodStatus = EntityMoods.valueOf("ANGRY");
assertTrue(moodStatus == EntityMoods.ANGRY);

 

But would this still work in Minecraft's obfuscated environment?

Edited by Turtledove
Posted
Just now, diesieben07 said:

Only Minecraft's code is obfuscated, not your code. That said, even Minecraft's enum values are not obfuscated.

Ah that's perfect, I really didn't want to shit out a giant switch statement for this.

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