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Posted (edited)
  On 5/15/2021 at 1:13 PM, Davidthemodder said:

I want to make the player to do somethingwhen I press V. How?

Expand  
  1. create the keybinding
  2. Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent
  3. uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel)
  4. execute the code / your action in the handle method of your custom message (packet)

okay the whole thing was very theoretical, here a practical example

KeyBinding
Registration
ClientTickEvent
Message (Packet)

Edited by Luis_ST
Posted
  On 5/15/2021 at 1:51 PM, diesieben07 said:

Subscribe to ClientTickEvent, check if the phase is START. Check if your key binding has been pressed and if so, perform whatever action you want.

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Thank you for your help.

  On 5/15/2021 at 1:56 PM, Luis_ST said:
  1. create the keybinding
  2. Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent
  3. uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel)
  4. execute the code / your action in the handle method of your custom message (packet)

okay the whole thing was very theoretical, here a practical example

KeyBinding
Registration
ClientTickEvent
Message (Packet)

Expand  

And without you I would never have found out how to run the code.

Posted
  On 5/15/2021 at 1:56 PM, Luis_ST said:
  1. create the keybinding
  2. Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent
  3. uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel)
  4. execute the code / your action in the handle method of your custom message (packet)

okay the whole thing was very theoretical, here a practical example

KeyBinding
Registration
ClientTickEvent
Message (Packet)

Expand  

I did everything like you did but it always crashes when I try it.

Posted

public static final KeyBinding KEY = new KeyBinding("Fly",GLFW.GLFW_KEY_V, "Ultimate Sheep Mod");

@SubscribeEvent public static void doClientSetup(FMLClientSetupEvent event){ ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY); }

 

@SubscribeEvent public static void fly(TickEvent.ClientTickEvent event){ if(event.phase == TickEvent.Phase.START){ if(UltimateSheepMod.KEY.isKeyDown()){ ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage()); } } }

 

public class ModPacketHandler { private static final String version = "1"; private static int id = 0; public static SimpleChannel simpleChannel; public static void init(){ simpleChannel = NetworkRegistry.newSimpleChannel(new ResourceLocation("usm:simple_channel"), () -> version, version::equals, version::equals); simpleChannel.registerMessage(id++, FlyActivateMessage.class, FlyActivateMessage::encode, FlyActivateMessage::decode, FlyActivateMessage::handle, Optional.of(NetworkDirection.PLAY_TO_SERVER)); } }

 

public class FlyActivateMessage { public static void encode(FlyActivateMessage message,PacketBuffer packetBuffer) { } public static FlyActivateMessage decode(PacketBuffer packetBuffer) { return new FlyActivateMessage(); } public static void handle(FlyActivateMessage message, Supplier<NetworkEvent.Context> networkContext) { ServerPlayerEntity player = networkContext.get().getSender(); networkContext.get().enqueueWork(() -> { }); networkContext.get().setPacketHandled(true); } }

Posted
  On 5/23/2021 at 3:02 PM, Luis_ST said:

please post your code use the code feature or use github or something similar like that

Expand  
public static final KeyBinding KEY = new KeyBinding("Fly",GLFW.GLFW_KEY_V, "Ultimate Sheep Mod"); 
@SubscribeEvent
    public static void doClientSetup(FMLClientSetupEvent event){
        ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY);
    }
@SubscribeEvent
    public static void fly(TickEvent.ClientTickEvent event){
        if(event.phase == TickEvent.Phase.START){
            if(UltimateSheepMod.KEY.isKeyDown()){
                ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage());
            }
        }
    }
public class ModPacketHandler {
    private static final String version = "1";
    private static int id = 0;
    public static SimpleChannel simpleChannel;
    public static void init(){
        simpleChannel = NetworkRegistry.newSimpleChannel(new ResourceLocation("usm:simple_channel"), () -> version, version::equals, version::equals);
        simpleChannel.registerMessage(id++, FlyActivateMessage.class, FlyActivateMessage::encode, FlyActivateMessage::decode,
                FlyActivateMessage::handle, Optional.of(NetworkDirection.PLAY_TO_SERVER));
    }
}

Like this?

Posted
  On 5/23/2021 at 5:28 PM, Luis_ST said:

please post this class "com.Cake.usm.events.ModClientEvent"
because a NullPointerException was thrown in this class

Expand  
@Mod.EventBusSubscriber(modid = UltimateSheepMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT)
public class ModClientEvent {
    @SubscribeEvent
    public static void lightning(AttackEntityEvent event){
        if(event.getEntityLiving().getHeldItemMainhand().getItem() == ModItems.LIGHTNING_HAMMER.get()){
            LightningBoltEntity lightning = new LightningBoltEntity(EntityType.LIGHTNING_BOLT,event.getEntity().world);
            lightning.setPosition(event.getTarget().getPosX(), event.getTarget().getPosY(), event.getTarget().getPosZ());
            event.getPlayer().world.addEntity(lightning);
        }
    }
    @SubscribeEvent
    public static void onCrafting(GuiOpenEvent event){
        if (event.isCancelable()){
            if (event.getGui() instanceof CraftingScreen){
                if (event.getResult().equals(Items.APPLE)){
                    event.setCanceled(true);
                }
            }
        }
    }
    @SubscribeEvent
    public static void fly(TickEvent.ClientTickEvent event){
        if(event.phase == TickEvent.Phase.START){
            if(UltimateSheepMod.KEY.isKeyDown()){
                ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage());
            }
        }
    }
    @SubscribeEvent
    public static void doClientSetup(FMLClientSetupEvent event){
        ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY);
    }
    @SubscribeEvent
    public static void doCommonSetup(FMLCommonSetupEvent event){
        ModPacketHandler.init();
    }

 

Posted (edited)

you only register your packet handler on the client side, move the FMLCommonSetup event to a class without Dist#CLIENT

Edited by Luis_ST
Posted (edited)
  On 5/23/2021 at 5:51 PM, Luis_ST said:

the packet handler must be registered on both sides (server and client), there must be no dist in the EventBusSubscriber

Expand  

Can I just do it twice?

EDIT: Like on Server and on the Client in the two classes?

Edited by Davidthemodder

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