May 15, 20214 yr 43 minutes ago, Davidthemodder said: I want to make the player to do somethingwhen I press V. How? create the keybinding Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel) execute the code / your action in the handle method of your custom message (packet) okay the whole thing was very theoretical, here a practical example KeyBinding Registration ClientTickEvent Message (Packet) Edited May 15, 20214 yr by Luis_ST
May 19, 20214 yr Author On 5/15/2021 at 3:51 PM, diesieben07 said: Subscribe to ClientTickEvent, check if the phase is START. Check if your key binding has been pressed and if so, perform whatever action you want. Thank you for your help. On 5/15/2021 at 3:56 PM, Luis_ST said: create the keybinding Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel) execute the code / your action in the handle method of your custom message (packet) okay the whole thing was very theoretical, here a practical example KeyBinding Registration ClientTickEvent Message (Packet) And without you I would never have found out how to run the code.
May 23, 20214 yr Author On 5/15/2021 at 3:56 PM, Luis_ST said: create the keybinding Register the keybinding with ClientRegistry#registerKeyBinding in the FMLClientSetupEvent uses the ClientTickEvent to check whether your KeyBinding is pressed and send a custom packet to the server (using a SimpleChannel) execute the code / your action in the handle method of your custom message (packet) okay the whole thing was very theoretical, here a practical example KeyBinding Registration ClientTickEvent Message (Packet) I did everything like you did but it always crashes when I try it.
May 23, 20214 yr Author public static final KeyBinding KEY = new KeyBinding("Fly",GLFW.GLFW_KEY_V, "Ultimate Sheep Mod"); @SubscribeEvent public static void doClientSetup(FMLClientSetupEvent event){ ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY); } @SubscribeEvent public static void fly(TickEvent.ClientTickEvent event){ if(event.phase == TickEvent.Phase.START){ if(UltimateSheepMod.KEY.isKeyDown()){ ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage()); } } } public class ModPacketHandler { private static final String version = "1"; private static int id = 0; public static SimpleChannel simpleChannel; public static void init(){ simpleChannel = NetworkRegistry.newSimpleChannel(new ResourceLocation("usm:simple_channel"), () -> version, version::equals, version::equals); simpleChannel.registerMessage(id++, FlyActivateMessage.class, FlyActivateMessage::encode, FlyActivateMessage::decode, FlyActivateMessage::handle, Optional.of(NetworkDirection.PLAY_TO_SERVER)); } } public class FlyActivateMessage { public static void encode(FlyActivateMessage message,PacketBuffer packetBuffer) { } public static FlyActivateMessage decode(PacketBuffer packetBuffer) { return new FlyActivateMessage(); } public static void handle(FlyActivateMessage message, Supplier<NetworkEvent.Context> networkContext) { ServerPlayerEntity player = networkContext.get().getSender(); networkContext.get().enqueueWork(() -> { }); networkContext.get().setPacketHandled(true); } }
May 23, 20214 yr 1 hour ago, Davidthemodder said: I did everything like you did but it always crashes when I try it. please post your code use the code feature or use github or something similar like that
May 23, 20214 yr Author 56 minutes ago, Luis_ST said: please post your code use the code feature or use github or something similar like that public static final KeyBinding KEY = new KeyBinding("Fly",GLFW.GLFW_KEY_V, "Ultimate Sheep Mod"); @SubscribeEvent public static void doClientSetup(FMLClientSetupEvent event){ ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY); } @SubscribeEvent public static void fly(TickEvent.ClientTickEvent event){ if(event.phase == TickEvent.Phase.START){ if(UltimateSheepMod.KEY.isKeyDown()){ ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage()); } } } public class ModPacketHandler { private static final String version = "1"; private static int id = 0; public static SimpleChannel simpleChannel; public static void init(){ simpleChannel = NetworkRegistry.newSimpleChannel(new ResourceLocation("usm:simple_channel"), () -> version, version::equals, version::equals); simpleChannel.registerMessage(id++, FlyActivateMessage.class, FlyActivateMessage::encode, FlyActivateMessage::decode, FlyActivateMessage::handle, Optional.of(NetworkDirection.PLAY_TO_SERVER)); } } Like this?
May 23, 20214 yr 54 minutes ago, Davidthemodder said: Like this? yes😀 52 minutes ago, Davidthemodder said: There is no error but it crashes as soon as I press the key looks okay, do you register the packet handler?
May 23, 20214 yr Author 5 minutes ago, Luis_ST said: yes😀 looks okay, do you register the packet handler? How?
May 23, 20214 yr Just now, Davidthemodder said: How? run the init method of the packet handler in the FMLCommonSetupEvent
May 23, 20214 yr Author Just now, Luis_ST said: run the init method of the packet handler in the FMLCommonSetupEvent Thanks
May 23, 20214 yr Author It 3 minutes ago, Luis_ST said: run the init method of the packet handler in the FMLCommonSetupEvent It didn´t work.
May 23, 20214 yr 1 minute ago, Davidthemodder said: It didn´t work. Please post the log because I think the log should show something
May 23, 20214 yr Author 1 minute ago, Luis_ST said: Please post the log because I think the log should show something latest.log
May 23, 20214 yr Author 4 minutes ago, Davidthemodder said: latest.log 41.88 kB · 1 download Here the Crash report. crash-2021-05-23_19.08.29-client.txt
May 23, 20214 yr 9 minutes ago, Davidthemodder said: Here the Crash report. please post this class "com.Cake.usm.events.ModClientEvent" because a NullPointerException was thrown in this class
May 23, 20214 yr Author Just now, Luis_ST said: please post this class "com.Cake.usm.events.ModClientEvent" because a NullPointerException was thrown in this class @Mod.EventBusSubscriber(modid = UltimateSheepMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class ModClientEvent { @SubscribeEvent public static void lightning(AttackEntityEvent event){ if(event.getEntityLiving().getHeldItemMainhand().getItem() == ModItems.LIGHTNING_HAMMER.get()){ LightningBoltEntity lightning = new LightningBoltEntity(EntityType.LIGHTNING_BOLT,event.getEntity().world); lightning.setPosition(event.getTarget().getPosX(), event.getTarget().getPosY(), event.getTarget().getPosZ()); event.getPlayer().world.addEntity(lightning); } } @SubscribeEvent public static void onCrafting(GuiOpenEvent event){ if (event.isCancelable()){ if (event.getGui() instanceof CraftingScreen){ if (event.getResult().equals(Items.APPLE)){ event.setCanceled(true); } } } } @SubscribeEvent public static void fly(TickEvent.ClientTickEvent event){ if(event.phase == TickEvent.Phase.START){ if(UltimateSheepMod.KEY.isKeyDown()){ ModPacketHandler.simpleChannel.sendToServer(new FlyActivateMessage()); } } } @SubscribeEvent public static void doClientSetup(FMLClientSetupEvent event){ ClientRegistry.registerKeyBinding(UltimateSheepMod.KEY); } @SubscribeEvent public static void doCommonSetup(FMLCommonSetupEvent event){ ModPacketHandler.init(); }
May 23, 20214 yr you only register your packet handler on the client side, move the FMLCommonSetup event to a class without Dist#CLIENT Edited May 23, 20214 yr by Luis_ST
May 23, 20214 yr Author 4 minutes ago, Luis_ST said: you only register your packet handler on the client side, move the FMLCommonSetup event to a class without Dist#CLIENT You mean like ModServerEvent?
May 23, 20214 yr 3 minutes ago, Davidthemodder said: You mean like ModServerEvent? the packet handler must be registered on both sides (server and client), there must be no dist in the EventBusSubscriber
May 23, 20214 yr Author 1 minute ago, Luis_ST said: the packet handler must be registered on both sides (server and client), there must be no dist in the EventBusSubscriber Can I just do it twice? EDIT: Like on Server and on the Client in the two classes? Edited May 23, 20214 yr by Davidthemodder
May 23, 20214 yr 1 minute ago, Davidthemodder said: Can I just do it twice? EDIT: Like on Server and on the Client in the two classes? no, do this in one class, if you have a class for server event and one for client events then create one for both (ModCommonEvent)
May 23, 20214 yr Author 1 minute ago, Luis_ST said: no, do this in one class, if you have a class for server event and one for client events then create one for both (ModCommonEvent) Ok
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