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Posted
7 minutes ago, Yurim64 said:

Im making a new temple structure that has 3 chests inside.
My question is, how can i set the content of the chests from some custom loot tables?

look at a vanilla example, for example the desert pyramid, and there is a method that does that for you StructurePiece#createChest.
The ResourceLocation parameter in the method is the storage location of the loottable

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