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.lightLevel() causes errors in my code. (1.16)


Skullblade

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I'm creating a block following HarryTalks' tutorial. I don't want it to glow like glowstone or sea lanterns, so I set .lightLevel() to 0. I get an error that .lightLevel can't take integers. I try removing it entirely and setRegistryName gets an error.

@SubscribeEvent

public static void registerBlocks(final RegistryEvent.Register<Block> event) {

event.getRegistry().registerAll (

BlockList.argentum_block = new Block(Block.Properties.of(Material.METAL).strength(2.0f, 3.0f).lightLevel(0).sound(SoundType.METAL).setRegistryName(location("argentum_block")))

);

}

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13 minutes ago, Skullblade said:

I don't want it to glow like glowstone or sea lanterns, so I set .lightLevel() to 0.

If you don't want it to glow at all, why not just remove the call to .lightLevel() completely? Also, from what I have heard, HarryTalks' tutorials are not the best. If you want to follow a video tutorial, I think McJty's tutorials are recommended.

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34 minutes ago, vemerion said:

If you don't want it to glow at all, why not just remove the call to .lightLevel() completely? Also, from what I have heard, HarryTalks' tutorials are not the best. If you want to follow a video tutorial, I think McJty's tutorials are recommended.

As I said, removing .lightLevel() gives setRegistryName an error.

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