Posted June 8, 20214 yr I was creating an Item that dashes the player when release the button(the force of the dash is based on the time pressing the button). And, for this item, I want to make a texture with different sprites in every stage(more like the bow pulling texture). I think the predicates can be useful to aply different sprites, but is it the best way to do it? If someone knows I'll be grateful.
June 9, 20214 yr Author To change the texture based on tick, which predicate I'll use? I tried exactly with the "pulling" and "pull" of the bow texture. But, it didn't work.
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