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Posted

I'm making an Dyable armor, but I don't know how the overylay textures work. I use the "getArmorTexture" in the other armors that I've make, and it worked, but in Dyable Armor it doesn't. Here's this method:

@Nullable
    @Override
    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        if(stack.getItem() instanceof MagicArmor){
            if(slot.getIndex() == 1){
                return new ResourceLocation(ExampleMod.MOD_ID, "textures/models/armor/magic_armor_layer_2_overlay.png").toString();
            }
            return new ResourceLocation(ExampleMod.MOD_ID, "textures/models/armor/magic_armor_layer_1_overlay.png").toString();
        }
        return null;
    }

I just wanna know where I return the normal texture (Dyable) and the overlayed Texture.

Posted (edited)

Thanks It work. But for the item texture(not the armor model). I see that Dyable items need to be registered in the "ItemColors". There is an event to do it? 

-Forget it, just see the ColorHandlerEvent.

Edited by LuccaPossamai
hm

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