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Dyable textures overlay


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I'm making an Dyable armor, but I don't know how the overylay textures work. I use the "getArmorTexture" in the other armors that I've make, and it worked, but in Dyable Armor it doesn't. Here's this method:

    public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlotType slot, String type) {
        if(stack.getItem() instanceof MagicArmor){
            if(slot.getIndex() == 1){
                return new ResourceLocation(ExampleMod.MOD_ID, "textures/models/armor/magic_armor_layer_2_overlay.png").toString();
            return new ResourceLocation(ExampleMod.MOD_ID, "textures/models/armor/magic_armor_layer_1_overlay.png").toString();
        return null;

I just wanna know where I return the normal texture (Dyable) and the overlayed Texture.

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The "type" parameter will be null or "overlay" depending on which one is being queried. However you don't even need to override this method, as the normal getArmorResource already works for this basic setup, see BipedArmorLayer#getArmorResource for where you need to put your textures.

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