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Posted

I want to add a recipe to my mod that has a block (let's say wooden planks) and a vanilla tool (let's say an axe) and I want the axe to loose durability when used in crafting. This is what I got so far (inside of ModRecipeProvider#registerRecipes):

Ingredient axeIngredients = Ingredient.fromItems(
    () -> Items.WOODEN_AXE,
    () -> Items.STONE_AXE,
    () -> Items.GOLDEN_AXE,
    () -> Items.IRON_AXE,
    () -> Items.DIAMOND_AXE,
    () -> Items.NETHERITE_AXE
);

ShapelessRecipeBuilder.shapelessRecipe(ModBlocks.CHIPPED_OAK_PLANK.get())
    .addIngredient(Blocks.OAK_PLANKS)
    .addIngredient(axeIngredients)
    .addCriterion("has_plank", hasItem(Blocks.OAK_PLANKS))
    .build(consumer);

However, this will consume the axe completely when crafted. How can I make the axe stay inside of the crafting grid and lose one point of durability?

(Forge 1.16)

Posted

you can't use of the vanilla recipes for this. you'll need to implement your own. take a look at the special recipes (I think that's what they're called, the recipes for fireworks are like that)

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