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[1.16.3] How can i stop the Enderman from attack player?


Bandar

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Hi guys I've tried to stopping the Enderman from attacking me so i used the LivingSpawnEvent it's kind a hard to stop the attack but i stopped him from SCREAMING and RUNNING.

this my code:

        if (!(event.getEntity() instanceof EndermanEntity))
            return;
        EndermanEntity enderman = (EndermanEntity) event.getEntity();
        try {
            Field field;
            field = enderman.getClass().getDeclaredField("SCREAMING");
            field.setAccessible(true);
            DataParameter<Boolean> screaming = (DataParameter<Boolean>) field.get(enderman);
            enderman.getDataManager().set(screaming, false);
            Field field1;
            field1 = enderman.getClass().getDeclaredField("field_226535_bx_");
            field1.setAccessible(true);
            DataParameter<Boolean> field_226535_bx_ = (DataParameter<Boolean>) field1.get(enderman);
            enderman.getDataManager().set(field_226535_bx_, false);
        } catch (NoSuchFieldException | IllegalAccessException ignored) { }

Any suggestions?

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4 hours ago, Bandar said:

getDeclaredField("SCREAMING");

This won't work when you compile your mod and put it in the actual game, due to the game being obfuscated.

Second, attacking is an AI behavior, you'd need to remove it from the enderman's AI tasks.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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