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How can I use LivingHurtEvent to detect if the source of damage came from an explosion? So far I have only figured out how to detect it for all types of living entities, such as SpiderEntity, CreeperEntity, or even simply just LivingEntity, but I can't find out how to detect if the source was from an explosion.

Posted
1 minute ago, DmitryLovin said:

LivingHurtEvent::getSource and DamageSource has isExplosion method.

I-- wooow. I went over DamageSource and couldn't even see it. I feel so dumb right now for missing it. Thanks man.

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