Posted June 24, 20214 yr I'm trying to implement durability on an item which transports the player to another dimension on right click. I want the durability to decrease every time it is used, but I do not want the item to disappear once the durability is 0. Here is the current code I have: public class TeleportationStickItem extends Item { public TeleportationStickItem(Properties properties) { super(properties); } @Override public ActionResult<ItemStack> onItemRightClick(World world, PlayerEntity player, Hand hand) { if (!world.isRemote) { player.changeDimension(world.dimension.getType() == DimensionType.byName(WoAiNiMod.DRUG_DIM_TYPE) ? DimensionType.OVERWORLD : DimensionType.byName(WoAiNiMod.DRUG_DIM_TYPE), new VoidTeleporter((ServerWorld) player.getEntityWorld())); } return super.onItemRightClick(world, player, hand); } } Please let me know if there is anything that can help!
June 24, 20214 yr 14 hours ago, s0meg said: but I do not want the item to disappear once the durability is 0 This behavior is the default behavior for items with durability. Actually they disappear when they take damage and are at 0 durability, so you could just deny the usage when the item has 0 remaining durability. Or you could look at the elytra to see how it swaps out the item for a broken version. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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