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Posted

why doesn't this command use the current player as the default target?

private static final RiftCommand INSTANCE = new RiftCommand();

public static void register(@Nonnull CommandDispatcher<CommandSource> dispatcher) { 
  dispatcher.register(literal("rift")
            	.requires((commandSource) -> commandSource.hasPermission(2))
                .then(argument("target", EntityArgument.player())
                .executes(INSTANCE)) );
}

 

Posted (edited)
7 minutes ago, TheOnlyTails said:

why doesn't this command use the current player as the default target?

since EntityArgument#player only uses the current player (the player which is execute the command),
use EntityArgument#players to be able to choose from several players,
or EntityArgument#entities to get all Entities

Edited by Luis_ST

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