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Forge 1.16.5 Custom HUD


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A bit new to modifying the HUD myself. At least one way to do it is to subscribe to the RenderGameOverlayEvent event (Post or Pre) and filter based on what the event's getType() returns. The event gives you a matrix stack that you can use to draw what you want. AbstractGui contains some useful static methods for things like drawing fills and strings. You can look at ForgeIngameGui to see how the existing HUD is rendered. 

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