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Overriding certain textures


hotrods20

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I don't know how handy this would be:

GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/moon_phases.png"));

 

Doesn't look like the user has a chance to touch it.

 

That is on RenderGlobal on line 1014.  It is the only instance in the code that moon_phases.png is used.

width=320 height=64http://www.slothygaming.com/img/ota.png[/img]

If your grammar is shit and you blatantly don't know what you're doing, I will not help you.

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