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Posted

Hello everyone, I have custom furnace block. I have created a little window in it, but I can't figure out how I make the glass transparent. I tried these codes:

@Override public boolean isTransparent(BlockState state) { return super.isTransparent(state);}

@Override public boolean isTransparent(BlockState state) { return true;}

These 2 codes doesn't work. Not how I did it. Can someone help me with this?

Also here's the block code:

CODE

you need to set the RenderType of the block to translucent,
do this in your FMLClientSetupEvent and use RenderTypeLookup # setRenderLayer
you also need to add noOcclusion to your Block.Properties (if you don't do this you can look "though" the block into the world)

  • Author
21 minutes ago, Luis_ST said:

you need to set the RenderType of the block to translucent,
do this in your FMLClientSetupEvent and use RenderTypeLookup # setRenderLayer
you also need to add noOcclusion to your Block.Properties (if you don't do this you can look "though" the block into the world)

I don't have a FMLClientSetupEvent. (I'm also pretty to modding) What do I need to put in the blank FMLCientSetupEvent? the rest I do understand.

  • Author

I did already have a custom EventBusSubscriber so that was a stupid mistake. But now I have a problem. In my block class I cannot add the noOcclusion. I can't find it anywhere. Do you know where I need to put it?

Edited by GhostGamesFSM
Stupid mistake.

18 minutes ago, GhostGamesFSM said:

I did already have a custom EventBusSubscriber so that was a stupid mistake. But now I have a problem. In my block class I cannot add the noOcclusion. I can't find it anywhere. Do you know where I need to put it?

to the Block.Properties in your Block class constructor

  • Author
9 minutes ago, Luis_ST said:

to the Block.Properties in your Block class constructor

I cannot get it to be in there. It says: "Cannot resolve method 'noOcclusion' in 'properties'." This doesn't work

Block.Properties

.of(Material.IRON) .noOcclusion()));

1 hour ago, GhostGamesFSM said:

What does that mean? 

You are using an outdated mapping version called mcp,
methods and fields have different names compared to the latest mappings version called moj,
so the you need to add 'notSolid' to the Block.Properties

and btw, you should update to the latest version (not absolutely necessary)

Edited by Luis_ST

  • Author
3 minutes ago, Luis_ST said:

You are using an outdated mapping version called mcp,
methods and fields have different names compared to the latest mappings version called moj,
so the you need to add 'notSolid' to the Block.Properties

and btw, you should update to the latest version

Thank you! that works! Where can I download 'moj'? I cannot find it. I can only find a apk version for minecraft for phones xD.

7 minutes ago, GhostGamesFSM said:

Thank you! that works! Where can I download 'moj'? I cannot find it. I can only find a apk version for minecraft for phones xD.

you need a new mdk or you change the version in the build.gradle,
but in my opinion the better way is to download new mdk

  • Author
Just now, Luis_ST said:

you need a new mdk or you change the version in the build.gradle,
but in my opinion the better way is to download new mdk

Can I download the newest mdk from 1.16.4 or do I need 1.16.5? My mod is based on 1.16.4.

Just now, GhostGamesFSM said:

Can I download the newest mdk from 1.16.4 or do I need 1.16.5? My mod is based on 1.16.4.

1.16.4 use mcp mappings, the most versions of 1.16.5 use moj mappings
but when you update your mod you need to update most of the methods/fields,
and depending on how big your mod is this will be a lot of work, and if you don't really need it, don't do it (my opinion)

  • Author
2 minutes ago, Luis_ST said:

1.16.4 use mcp mappings, the most versions of 1.16.5 use moj mappings
but when you update your mod you need to update most of the methods/fields,
and depending on how big your mod is this will be a lot of work, and if you don't really need it, don't do it (my opinion)

I will see what I'm going to do. Thank you very much!

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