Posted July 8, 20214 yr Hello everyone, I have custom furnace block. I have created a little window in it, but I can't figure out how I make the glass transparent. I tried these codes: @Override public boolean isTransparent(BlockState state) { return super.isTransparent(state);} @Override public boolean isTransparent(BlockState state) { return true;} These 2 codes doesn't work. Not how I did it. Can someone help me with this? Also here's the block code: CODE
July 8, 20214 yr you need to set the RenderType of the block to translucent, do this in your FMLClientSetupEvent and use RenderTypeLookup # setRenderLayer you also need to add noOcclusion to your Block.Properties (if you don't do this you can look "though" the block into the world)
July 8, 20214 yr Author 21 minutes ago, Luis_ST said: you need to set the RenderType of the block to translucent, do this in your FMLClientSetupEvent and use RenderTypeLookup # setRenderLayer you also need to add noOcclusion to your Block.Properties (if you don't do this you can look "though" the block into the world) I don't have a FMLClientSetupEvent. (I'm also pretty to modding) What do I need to put in the blank FMLCientSetupEvent? the rest I do understand.
July 8, 20214 yr Author I did already have a custom EventBusSubscriber so that was a stupid mistake. But now I have a problem. In my block class I cannot add the noOcclusion. I can't find it anywhere. Do you know where I need to put it? Edited July 8, 20214 yr by GhostGamesFSM Stupid mistake.
July 8, 20214 yr 18 minutes ago, GhostGamesFSM said: I did already have a custom EventBusSubscriber so that was a stupid mistake. But now I have a problem. In my block class I cannot add the noOcclusion. I can't find it anywhere. Do you know where I need to put it? to the Block.Properties in your Block class constructor
July 8, 20214 yr Author 9 minutes ago, Luis_ST said: to the Block.Properties in your Block class constructor I cannot get it to be in there. It says: "Cannot resolve method 'noOcclusion' in 'properties'." This doesn't work Block.Properties .of(Material.IRON) .noOcclusion()));
July 8, 20214 yr Author 23 minutes ago, Luis_ST said: damn, you use mcp mappings use notSolid What does that mean?
July 8, 20214 yr 1 hour ago, GhostGamesFSM said: What does that mean? You are using an outdated mapping version called mcp, methods and fields have different names compared to the latest mappings version called moj, so the you need to add 'notSolid' to the Block.Properties and btw, you should update to the latest version (not absolutely necessary) Edited July 8, 20214 yr by Luis_ST
July 8, 20214 yr Author 3 minutes ago, Luis_ST said: You are using an outdated mapping version called mcp, methods and fields have different names compared to the latest mappings version called moj, so the you need to add 'notSolid' to the Block.Properties and btw, you should update to the latest version Thank you! that works! Where can I download 'moj'? I cannot find it. I can only find a apk version for minecraft for phones xD.
July 8, 20214 yr 7 minutes ago, GhostGamesFSM said: Thank you! that works! Where can I download 'moj'? I cannot find it. I can only find a apk version for minecraft for phones xD. you need a new mdk or you change the version in the build.gradle, but in my opinion the better way is to download new mdk
July 8, 20214 yr Author Just now, Luis_ST said: you need a new mdk or you change the version in the build.gradle, but in my opinion the better way is to download new mdk Can I download the newest mdk from 1.16.4 or do I need 1.16.5? My mod is based on 1.16.4.
July 8, 20214 yr Just now, GhostGamesFSM said: Can I download the newest mdk from 1.16.4 or do I need 1.16.5? My mod is based on 1.16.4. 1.16.4 use mcp mappings, the most versions of 1.16.5 use moj mappings but when you update your mod you need to update most of the methods/fields, and depending on how big your mod is this will be a lot of work, and if you don't really need it, don't do it (my opinion)
July 8, 20214 yr Author 2 minutes ago, Luis_ST said: 1.16.4 use mcp mappings, the most versions of 1.16.5 use moj mappings but when you update your mod you need to update most of the methods/fields, and depending on how big your mod is this will be a lot of work, and if you don't really need it, don't do it (my opinion) I will see what I'm going to do. Thank you very much!
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