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Posted (edited)

Forge: forge-1.16.4-35.1.4-mdk

I've been working on custom models of a new fence recently. But I have met with a problem, that the fence's brightness looks good during the day, but too bright at night.

Perhaps the brightness somehow doesn't change via time? (Just a guess of course)

I've been searching solutions for this issue for a while, and I found that it might be related with option experimentalForgeLightPipelineEnabled, so I made some comparation: true or false, and during day or at night.

 

True, during the day:
True, during the day

 

False, during the day:

False, during the day:

 

True, at night:

True, at night

 

False, at night:

False, at night

In addition, the model is built with blender 2.90. I'm pretty new to blender, so not sure whether it is caused by some wrong properties in blenders.

Texture is edit with GIMP 2.10.14.

Also, you might have noticed that the texture displayed on the face of the fence is different from the texture in file. Indeed it's also a issue need to be solved, but yet it's another different issue, so I put it in another thread.

==Code==

bcp.javaFetching info...

CustomShapeFence.javaFetching info...

HoleyFenceExtension.javaFetching info...

HoleyFenceNode.javaFetching info...

 

==Blockstates==

holey_fence_node.jsonFetching info...

holey_fence_extension.jsonFetching info...

==Models==

holey_fence_node_post.jsonFetching info...

holey_fence_node_post.objFetching info...

holey_fence_node_post.mtlFetching info...

 

holey_fence_node_side.blendFetching info...

holey_fence_node_side.jsonFetching info...

holey_fence_node_side.objFetching info...

holey_fence_node_side.mtlFetching info...

 

holey_fence_extension_post.jsonFetching info...

holey_fence_extension_post.objFetching info...

holey_fence_extension_post.mtlFetching info...

 

 

holey_fence_extension_side.blendFetching info...

holey_fence_extension_side.jsonFetching info...

holey_fence_extension_side.objFetching info...

holey_fence_extension_side.mtlFetching info...

==Textures==

fence_face_cross.png.5b2428e508723c62cc19f8ac7ce47ff5.png

Edited by FishBoneEK
Posted (edited)

Not sure if they are documented somewhere, but I found these in ObjLoader#read

You can find other loaders in ModelLoaderRegistry#init, then follow to their read method for their options.

Edited by lupicus

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