Jump to content

Help with custom armor models


Recommended Posts


I have been attempting to render a custom model for my armor. I have created the model in blockbench and have generated the texture mapping for it. However, the java class that block bench generates is not mapping properly to the player nor the texture map that comes along with it. I cannot seem to understand why. My only thought is that since block bench generates the class as extending EntityModel and not as Extending BipedModel, the shapes it makes are some how incorrect.


I have attached the relevant classes as well as the class that BlockBench generates. Any help would be appreciated!


link to render class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/1.16.5/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorModel.java

link to armor item class: https://github.com/skiprocks999/Electrodynamics-JEI-Integration/blob/448ecc8e849b42f03074c9a0bd0a03af3b5fd95a/src/main/java/electrodynamics/common/player/armor/types/composite/CompositeArmorItem.java#L76



Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.