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Posted

Hello,

I would like to display some text on the player's screen (like when an item is scrolled over, only permanently) when a certain condition is met. I know how to add a tooltip via overriding the addInformation() method, and I imagine it is done through that method. However I have no idea what to call.

 

 

Thanks in advance!

  • Author

Okay my only question is how do I get an instance of MatrixStack while in the addInformation() method?

  • Author

well to call Screen.renderToolTip() I need to pass in an instance of MatrixStack as one of the parameters

  • Author

Would I tag the class with @OnlyIn(Dist.CLIENT) for the event handler? Or would I configure it as normal?

No, use @Mod.EventBusSubscriber(Dist.CLIENT) to register or just make sure the class is not referenced by any common or server stuff.

  • Author

Okay one final quesiton: How would I get either an instance of IReorderingProcessor or an instance of ITextComponent from an instance of ITextProperties? I took a look around the available method calls and couldn't find one that worked.

I'm not quite sure what is the usage but you can either new one or use IReorderingProcessor.EMPTY, and since ITextComponent inherits ITextProperties, some checkings and casting should work.

Edited by poopoodice

  • Author

I am also running into another issue: I need an instance of Screen in order to call the renderToolTip method. How would I get that from the event?

  • Author

Wait nvm found it. Didn't realize RenderTooltipEvent had some classes contained within it.

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