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Displaying information help


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I would like to display some text on the player's screen (like when an item is scrolled over, only permanently) when a certain condition is met. I know how to add a tooltip via overriding the addInformation() method, and I imagine it is done through that method. However I have no idea what to call.



Thanks in advance!

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Okay one final quesiton: How would I get either an instance of IReorderingProcessor or an instance of ITextComponent from an instance of ITextProperties? I took a look around the available method calls and couldn't find one that worked.

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