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HELP ! 1.16.5 mods won’t show up on my folder


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So I started a forge server and I did everything I need to . The mods show up on the server but won’t place in the world they disappear . Now one thing I know is when I open the forgesever.jar the mods folder was supposed to come up and libraries and all that and it didn’t . How do I fix this whenever I click the forgeserver jar it says this 

 

the Java jar file forgeserver.jar could not be launched 

 

check the consul for possible error messages .
 

How do I check the console so I can send it to you guys 

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Yeah I know I been on YouTube and everybody’s program works and doesn’t give them the error soon as they rename the jar file to forgeserver.jar and click it first time only one file comes up which is the libraries file then they click it again and the mods , config directory, config all comes up and libraries . But for me only one folder comes up and that’s libraries 

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this is what it says 

 

Last login: Mon Jul 12 15:57:10 on ttys000

calebs-iMac:~ kaydencenrg$ open

Usage: open [-e] [-t] [-f] [-W] [-R] [-n] [-g] [-h] [-s <partial SDK name>][-b <bundle identifier>] [-a <application>] [filenames] [--args arguments]

Help: Open opens files from a shell.

      By default, opens each file using the default application for that file.

      If the file is in the form of a URL, the file will be opened as a URL.

Options:

      -a                Opens with the specified application.

      -b                Opens with the specified application bundle identifier.

      -e                Opens with TextEdit.

      -t                Opens with default text editor.

      -f                Reads input from standard input and opens with TextEdit.

      -F  --fresh       Launches the app fresh, that is, without restoring windows. Saved persistent state is lost, excluding Untitled documents.

      -R, --reveal      Selects in the Finder instead of opening.

      -W, --wait-apps   Blocks until the used applications are closed (even if they were already running).

          --args        All remaining arguments are passed in argv to the application's main() function instead of opened.

      -n, --new         Open a new instance of the application even if one is already running.

      -j, --hide        Launches the app hidden.

      -g, --background  Does not bring the application to the foreground.

      -h, --header      Searches header file locations for headers matching the given filenames, and opens them.

      -s                For -h, the SDK to use; if supplied, only SDKs whose names contain the argument value are searched.

                        Otherwise the highest versioned SDK in each platform is used.

calebs-iMac:~ kaydencenrg$ /Users/kaydencenrg/Desktop/games/sevrer\ 1.16.5\ 36.1.0/forgeserver.jar

-bash: /Users/kaydencenrg/Desktop/games/sevrer 1.16.5 36.1.0/forgeserver.jar: Permission denied

calebs-iMac:~ kaydencenrg$ open

Usage: open [-e] [-t] [-f] [-W] [-R] [-n] [-g] [-h] [-s <partial SDK name>][-b <bundle identifier>] [-a <application>] [filenames] [--args arguments]

Help: Open opens files from a shell.

      By default, opens each file using the default application for that file.

      If the file is in the form of a URL, the file will be opened as a URL.

Options:

      -a                Opens with the specified application.

      -b                Opens with the specified application bundle identifier.

      -e                Opens with TextEdit.

      -t                Opens with default text editor.

      -f                Reads input from standard input and opens with TextEdit.

      -F  --fresh       Launches the app fresh, that is, without restoring windows. Saved persistent state is lost, excluding Untitled documents.

      -R, --reveal      Selects in the Finder instead of opening.

      -W, --wait-apps   Blocks until the used applications are closed (even if they were already running).

          --args        All remaining arguments are passed in argv to the application's main() function instead of opened.

      -n, --new         Open a new instance of the application even if one is already running.

      -j, --hide        Launches the app hidden.

      -g, --background  Does not bring the application to the foreground.

      -h, --header      Searches header file locations for headers matching the given filenames, and opens them.

      -s                For -h, the SDK to use; if supplied, only SDKs whose names contain the argument value are searched.

                        Otherwise the highest versioned SDK in each platform is used.

calebs-iMac:~ kaydencenrg$ /Users/kaydencenrg/Desktop/games/sevrer\ 1.16.5\ 36.1.0/forgeserver.jar

-bash: /Users/kaydencenrg/Desktop/games/sevrer 1.16.5 36.1.0/forgeserver.jar: Permission denied

calebs-iMac:~ kaydencenrg$ cd

calebs-iMac:~ kaydencenrg$ chmod

usage: chmod [-fhv] [-R [-H | -L | -P]] [-a | +a | =a  [# [ n]]] mode|entry file ...

chmod [-fhv] [-R [-H | -L | -P]] [-E | -C | -N | -i | -I] file ...

calebs-iMac:~ kaydencenrg$ chmod /Users/kaydencenrg/Desktop/games/sevrer\ 1.16.5\ 36.1.0/forgeserver.jar

usage: chmod [-fhv] [-R [-H | -L | -P]] [-a | +a | =a  [# [ n]]] mode|entry file ...

chmod [-fhv] [-R [-H | -L | -P]] [-E | -C | -N | -i | -I] file ...

calebs-iMac:~ kaydencenrg$ java -jar forgeserver.jar.jar

Error: Unable to access jarfile forgeserver.jar.jar

calebs-iMac:~ kaydencenrg$ java -forgeserver.jar

Unrecognized option: -forgeserver.jar

Error: Could not create the Java Virtual Machine.

Error: A fatal exception has occurred. Program will exit.

calebs-iMac:~ kaydencenrg$

 

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6 minutes ago, Collinwaller97 said:

Last login: Mon Jul 12 16:52:41 on ttys000

calebs-iMac:~ kaydencenrg$ java -jar forgeserver.jar

Error: Unable to access jarfile forgeserver.jar

calebs-iMac:~ kaydencenrg$

 

 

 

this is what I got when I opened terminal and put in java -jar forgerserver.jar 

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and when I put in the jar thing like u said all it says is this 

Last login: Tue Jul 13 17:15:01 on console

calebs-iMac:~ kaydencenrg$ java -jar fabric-server-launch.jar

Error: Unable to access jarfile fabric-server-launch.jar

calebs-iMac:~ kaydencenrg$

 

oh I tried switching to 1.17.1 to try it and it does the same thing 

 

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Just now, Collinwaller97 said:

and when I put in the jar thing like u said all it says is this 

Last login: Tue Jul 13 17:15:01 on console

calebs-iMac:~ kaydencenrg$ java -jar fabric-server-launch.jar

Error: Unable to access jarfile fabric-server-launch.jar

calebs-iMac:~ kaydencenrg$

 

oh I tried switching to 1.17.1 to try it and it does the same thing 

 

but this is the message I get though 

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I suggest you look into how to use a command line or terminal, the concept of a working directory is rather basic and necessary.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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13 hours ago, DaemonUmbra said:

I suggest you look into how to use a command line or terminal, the concept of a working directory is rather basic and necessary.

I did and I did it as it asked this is what i get every time 

 

calebs-iMac:~ kaydencenrg$ java -version

java version "16.0.1" 2021-04-20

Java(TM) SE Runtime Environment (build 16.0.1+9-24)

Java HotSpot(TM) 64-Bit Server VM (build 16.0.1+9-24, mixed mode, sharing)

calebs-iMac:~ kaydencenrg$ java unistall

Error: Could not find or load main class unistall

Caused by: java.lang.ClassNotFoundException: unistall

calebs-iMac:~ kaydencenrg$ java -jar /Users/kaydencenrg/Desktop/1.16.5\ server\ hopefully/forge-1.16.5-36.1.33.jar.jar

[11:16:29] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.1.33, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge]

[11:16:29] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 16.0.1 by Oracle Corporation

Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x40f9161a) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x40f9161a

at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:41)

at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)

at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:41)

at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)

at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)

at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)

at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)

at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)

at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)

at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)

at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)

at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)

at net.minecraftforge.server.ServerMain.main(ServerMain.java:57)

calebs-iMac:~ kaydencenrg$ java-/Users/kaydencenrg/Desktop/1.16.5\ server\ hopefully/forge-1.16.5-36.1.33.jar.jar

-bash: java-/Users/kaydencenrg/Desktop/1.16.5 server hopefully/forge-1.16.5-36.1.33.jar.jar: No such file or directory

calebs-iMac:~ kaydencenrg$ java -jar/Users/kaydencenrg/Desktop/1.16.5\ server\ hopefully/forge-1.16.5-36.1.33.jar.jar

Unrecognized option: -jar/Users/kaydencenrg/Desktop/1.16.5 server hopefully/forge-1.16.5-36.1.33.jar.jar

Error: Could not create the Java Virtual Machine.

Error: A fatal exception has occurred. Program will exit.

calebs-iMac:~ kaydencenrg$ java -jar /Users/kaydencenrg/Desktop/1.16.5\ server\ hopefully/forge-1.16.5-36.1.33.jar.jar

[11:17:23] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.1.33, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge]

[11:17:23] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 16.0.1 by Oracle Corporation

Exception in thread "main" java.lang.IllegalAccessError: class cpw.mods.modlauncher.SecureJarHandler (in unnamed module @0x40f9161a) cannot access class sun.security.util.ManifestEntryVerifier (in module java.base) because module java.base does not export sun.security.util to unnamed module @0x40f9161a

at cpw.mods.modlauncher.SecureJarHandler.lambda$static$1(SecureJarHandler.java:41)

at cpw.mods.modlauncher.api.LamdbaExceptionUtils.uncheck(LamdbaExceptionUtils.java:95)

at cpw.mods.modlauncher.SecureJarHandler.<clinit>(SecureJarHandler.java:41)

at cpw.mods.modlauncher.Launcher.lambda$new$6(Launcher.java:55)

at java.base/java.util.concurrent.ConcurrentHashMap.computeIfAbsent(ConcurrentHashMap.java:1708)

at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:52)

at cpw.mods.modlauncher.api.TypesafeMap.computeIfAbsent(TypesafeMap.java:47)

at cpw.mods.modlauncher.Environment.computePropertyIfAbsent(Environment.java:62)

at cpw.mods.modlauncher.Launcher.<init>(Launcher.java:55)

at cpw.mods.modlauncher.Launcher.main(Launcher.java:66)

at net.minecraftforge.server.ServerMain$Runner.runLauncher(ServerMain.java:63)

at net.minecraftforge.server.ServerMain$Runner.access$100(ServerMain.java:60)

at net.minecraftforge.server.ServerMain.main(ServerMain.java:57)

calebs-iMac:~ kaydencenrg$

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6 hours ago, Luis_ST said:

minecraft prefers Java 8

This is true for 1.16.5 and previous, but 1.17 and forwards will likely use more updated versions of Java as they come out, which makes things a bit tricky.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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3 minutes ago, DaemonUmbra said:

This is true for 1.16.5 and previous, but 1.17 and forwards will likely use more updated versions of Java as they come out, which makes things a bit tricky.

3 minutes ago, DaemonUmbra said:

This is true for 1.16.5 and previous, but 1.17 and forwards will likely use more updated versions of Java as they come out, which makes things a bit tricky.

Yeah you both were right cause I switched to 8 and now I am hosting a modded server . I just gotta figure out how to get a static ip so my friends can join because it shows up on my computer and my 2nd at home computer but my friends outside of my house cannot join for some reason and we all have the same mods on 

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