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Sword Sounds?


minecraftdotjarrr
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Im assuming this is the  hitEntity thing in the ItemSword that you mean.

 public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)
    {
        par1ItemStack.damageItem(1, par3EntityLiving);
        return true;
    }
    

but how would I add sound to it? :)

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No you have to use the world object already declared by the entity.

The entity will have a world declared as it needs to know where it is in the game :P

 

It sounds like you aren't too well traversed in object oriented programming? :)

 

you need to use the world in order to play a sound at a location.

Then you can use the sound you mentioned earlier for example:

entityLiving.WorldObj.PlaySoundAtEntity(entityLiving, "mob.zombie.say",1.0F, 1.0F);

using that inside the hit method would make it play that zombie sound on hit.

If you guys dont get it.. then well ya.. try harder...

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No you have to use the world object already declared by the entity.

The entity will have a world declared as it needs to know where it is in the game :P

 

It sounds like you aren't too well traversed in object oriented programming? :)

 

you need to use the world in order to play a sound at a location.

Then you can use the sound you mentioned earlier for example:

entityLiving.WorldObj.PlaySoundAtEntity(entityLiving, "mob.zombie.say",1.0F, 1.0F);

using that inside the hit method would make it play that zombie sound on hit.

Yeahhh im super new to modding I have much to learn :). So just to clarify the "entityLiving.WorldObj.PlaySoundAtEntity(entityLiving, "mob.zombie.say",1.0F, 1.0F);" goes into  public boolean hitEntity(ItemStack par1ItemStack, EntityLiving par2EntityLiving, EntityLiving par3EntityLiving)

    {

        par1ItemStack.damageItem(1, par3EntityLiving);

        return true;

    }

 

Thank you so much for helping me out :)

 

 

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Yeah I had the feeling you where new to this and about to waste countless hours on modding :)

 

You are free to do so of course but there is a faster way to learn to be a great modder than struggling like this, if you care to know? :)

If you guys dont get it.. then well ya.. try harder...

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Yeah I had the feeling you where new to this and about to waste countless hours on modding :)

 

You are free to do so of course but there is a faster way to learn to be a great modder than struggling like this, if you care to know? :)

Yes you already know i was about to waste my time lol! And I would love to learn more!  :)
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    • Hello! I downloaded the MrCrayfishs Furniture mod for 1.19.3. I also have 1.19.3 for forge and optifine. It's the only mod in my mods folder. It would be nice if anyone could help me. xx This is the crash report: ---- Minecraft Crash Report ---- // My bad. Time: 2023-01-30 13:17:38 Description: Mod loading error has occurred java.lang.Exception: Mod Loading has failed     at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:55) ~[forge-1.19.3-44.1.0-universal.jar%23155!/:?] {re:classloading}     at net.minecraftforge.client.loading.ClientModLoader.completeModLoading(ClientModLoader.java:167) ~[forge-1.19.3-44.1.0-universal.jar%23155!/:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.lambda$new$2(Minecraft.java:588) ~[client-1.19.3-20221207.122022-srg.jar%23150!/:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.Util.m_137521_(Util.java:432) ~[client-1.19.3-20221207.122022-srg.jar%23150!/:?] {re:classloading}     at net.minecraft.client.Minecraft.lambda$new$3(Minecraft.java:582) ~[client-1.19.3-20221207.122022-srg.jar%23150!/:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at 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    • thanks for your help. I found that issue: https://github.com/MinecraftForge/MinecraftForge/issues/8498
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