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Posted

So, basically I have this model which I want to change based on my entity's stage. I have my logic in my setupAnim() method and most of it works.
My issue is that the following piece of code doesn't change the center head's position but successfully changes the other positions & rotations.

if (entity.getStage() == 5) {
 	this.centerHead.setPos(1.0F, -21.0F, 0.0F);

  	this.commandBlock.setPos(0.0F, 0.0F, -10.0F);

  	this.rightRibs.setRotation(0.0F, -0.35F, 0.0F);
  	this.leftRibs.setRotation(0.0F, 0.35F, 0.0F);
  	this.bottomRib.setRotation(0.25F, 0.0F, 0.0F);
}
else {
	this.centerHead.setPos(1.0F, -16.0F, 0.0F);

	this.commandBlock.setPos(0.0F, 0.0F, 0.0F);

	this.rightRibs.setRotation(0.0F, 0.0F, 0.0F);
	this.leftRibs.setRotation(0.0F, 0.0F, 0.0F);
	this.bottomRib.setRotation(0.0F, 0.0F, 0.0F);
}

What's even more interesting is that I have a very similar piece of code for the 6th stage which works just fine

if (entity.getStage() == 6) {
  	this.centerHead.setPos(1.0F, -13.0F, 0.0F);

  	this.commandBlock.visible = false;

  	this.rightRibs.visible = false;
  	this.leftRibs.visible = false;
  	this.bottomRib.visible = false;
	this.backRibs.visible = false;
}
else {
	this.centerHead.setPos(1.0F, -16.0F, 0.0F);

	this.commandBlock.visible = true;

	this.rightRibs.visible = true;
	this.leftRibs.visible = true;
	this.bottomRib.visible = true;
	this.backRibs.visible = true;
}

Here's the full model class if anything else is needed.

Posted (edited)

Use else if otherwise those elses are always called...

 

 

		bool;
		x = 5;
		if (x == 5) {
			bool = true;
		}
		else {
			bool = false;
		}

		if (x == 6) {
			bool = true;
		}
		else {
            // Always trigger if x is not 6
			bool = false;
		}

		// bool is always false if x is not 6

 

Edited by poopoodice

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