Posted August 11, 20214 yr So, basically I have this model which I want to change based on my entity's stage. I have my logic in my setupAnim() method and most of it works. My issue is that the following piece of code doesn't change the center head's position but successfully changes the other positions & rotations. if (entity.getStage() == 5) { this.centerHead.setPos(1.0F, -21.0F, 0.0F); this.commandBlock.setPos(0.0F, 0.0F, -10.0F); this.rightRibs.setRotation(0.0F, -0.35F, 0.0F); this.leftRibs.setRotation(0.0F, 0.35F, 0.0F); this.bottomRib.setRotation(0.25F, 0.0F, 0.0F); } else { this.centerHead.setPos(1.0F, -16.0F, 0.0F); this.commandBlock.setPos(0.0F, 0.0F, 0.0F); this.rightRibs.setRotation(0.0F, 0.0F, 0.0F); this.leftRibs.setRotation(0.0F, 0.0F, 0.0F); this.bottomRib.setRotation(0.0F, 0.0F, 0.0F); } What's even more interesting is that I have a very similar piece of code for the 6th stage which works just fine if (entity.getStage() == 6) { this.centerHead.setPos(1.0F, -13.0F, 0.0F); this.commandBlock.visible = false; this.rightRibs.visible = false; this.leftRibs.visible = false; this.bottomRib.visible = false; this.backRibs.visible = false; } else { this.centerHead.setPos(1.0F, -16.0F, 0.0F); this.commandBlock.visible = true; this.rightRibs.visible = true; this.leftRibs.visible = true; this.bottomRib.visible = true; this.backRibs.visible = true; } Here's the full model class if anything else is needed.
August 12, 20214 yr Use else if otherwise those elses are always called... bool; x = 5; if (x == 5) { bool = true; } else { bool = false; } if (x == 6) { bool = true; } else { // Always trigger if x is not 6 bool = false; } // bool is always false if x is not 6 Edited August 12, 20214 yr by poopoodice
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.