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[1.16.5] Need help getting YAW of entity relative to the player.


Craftit7

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9 hours ago, diesieben07 said:

This is a forum. Be patient. When someone knows the answer, they will answer.

From what I can tell you just need some vector math and trigonometry.

I tried to do that. But I couldn't find how to get the needed YAW number to set the player to. How can i do that?

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you still haven't understood how the forum works, right?
there are people here from all over the world, and not everyone is familiar with everything, so wait till someone knows an answer

i'm not much familiar with vector calculation, but in addition to the things diesieben07 told you
take a look at the EnderEyeEntity, it use the same logic, it always fly to the next Stronghold,
copy the logic and replace the Stronghold pos with the Player pos

Edited by Luis_ST
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51 minutes ago, Luis_ST said:

you still haven't understood how the forum works, right?
there are people here from all over the world, and not everyone is familiar with everything, so wait till someone knows an answer

i'm not much familiar with vector calculation, but in addition to the things diesieben07 told you
take a look at the EnderEyeEntity, it use the same logic, it always fly to the next Stronghold,
copy the logic and replace the Stronghold pos with the Player pos

TYSM works like a charm now.

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Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fast     Resource Packs: mod_resources, vanilla     Current Language: English (US)     CPU: 8x Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz     OptiFine Version: OptiFine_1.16.5_HD_U_G8     OptiFine Build: 20210515-161946     Render Distance Chunks: 7     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 4.6.0 NVIDIA 526.86     OpenGlRenderer: NVIDIA GeForce GTX 1650 with Max-Q Design/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 8  
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