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[SOLVED] Falling damage doesnt dissapear with PlayerTickEvent event.player.fallDistance = 0; 

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a few other things that are wrong in your code:

  • you can't store a value in a Field because the Event is fired for each Player you should use Capabilities instead
  • your ClientEvents class is only client side so if you get the fields on server they are not set/have the default value

you can fix the problem by using a Capability and sync them to the server
in addition the PlayerEntity class has already methods which you can use server side (for sneaking: Entity#isShiftKeyDown, for jumping: LivingEntity.jumping but it's protected you should use Reflection or an AT)

  • Grookey changed the title to [SOLVED] Falling damage doesnt dissapear with PlayerTickEvent event.player.fallDistance = 0; 

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