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Posted (edited)

I'm trying to get the position of the block the player is aiming at:

 

private BlockRayTraceResult rayTrace(PlayerEntity playerIn, float reach) {
		
  Vector3d pos = playerIn.getPositionVec();
  Vector3d forward = playerIn.getLookVec();
  Vector3d rayVector = forward.scale(reach);

  return playerIn.world.rayTraceBlocks(pos, rayVector, ?, ?, ?);
}

I understand what the vectors are doing. My only 2 questions are simple:

 

1.- For the vector i call 'pos', should i be using player.getEyePosition instead?

                    if so, it's argument is a float called partialTicks, what does this argument represent?

2.- what are the three last arguments for world.rayTraceBlocks? 

                    i understand the first one is the start of the ray, and the second the end of it. But no clue about what the others are supposed to be

 

I've tried looking for info on this method and i found nothing.

Edited by Tryhard
Posted

Nevermind, i figured it out. I simply wanted to get the position the player is aiming at, and summon lightning at that point, to do so i  needed to raytrace.

I solved my previous problem by using RayTracingContext. Code looks like this now.

image.thumb.png.49392ceca09486ad9cc440d6ea085e07.png

 

Then, from the method in which i spawn lightning:

 

image.thumb.png.6cd7036eb3c11ea6553289cf168bd010.png

 

This works as i want it, right now. Any advice from the pros on what could be done better?

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