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Best way to make the client close the deathscreen/respawn a player [1.16.5]


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Posted

I'm trying to make a client respawn when certain conditions are met which I currently accomplish by just setting the player health to 20 however this does not cause the death screen to disapear.
Is there a way to eighter make the deathscreen disapear or send a message to the client to emulate a respawn button press?
If anyone knows of a better way to handle this that would work aswell.

Posted

Thanks for the quick response luis, I could indeed find the logic I needed in Deathscreen, if I run into any trouble causing it to activate I may post an update unless I decide that It is more fit for a diffrent topic

Posted

I think I have everything mostly down however this little bit of the packet sending is causing me grief:

    private static void respawnPlayer(ServerPlayerEntity player) {
        ImmortalityRespawnToClient msg = new ImmortalityRespawnToClient(true);
        PondWeaponMod.simpleChannel.send(PacketDistributor.PLAYER.with(player), msg);
    }

I cannot figure out how the PacketDistributor#PLAYER.with function wants me to pass the ServerPlayerEntity.
It seems to ask for a Supplier<ServerPlayerEntity> but I cannot cast or figure out how to insert a ServerPlayerEntity into that.
If you could help me out here (or at least point me in the right direction) that would be greatly appreciated.

Posted

I see, thank you for taking the time to answer such a stupid question then, I haven't had to use lambda expressions much in java so far so this didn't occur to me.
Packets seem to be working just fine now

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