Posted September 3, 20214 yr In 1.12.2 I was able to use messages between the client and server (https://github.com/ImNotJahan/danmachi-mod/tree/master/v1.12.2/src/main/java/imnotjahan/mod/danmachi/network) I can't figure out how to get any of that to work for 1.16.5 though. This is all my capability code IStatus Spoiler package imnotjahan.mod.danmachi.capabilities; import java.util.Set; public interface IStatus { void giveFalna(); boolean getFalna(); String getFamilia(); void setFamilia(String familiaName); /** * @param points how much the stat should increase by, * is cut in half n - 1 times, n being level. * doesn't cut in half if your adding excelia * @param id the id of the stat your increasing */ void increase(int points, int id); /** * @param id the id of the stat your changing * @param amount the amount your setting the stat to */ void set(int id, int amount); /** * @param id the id of the stat your changing * @param amount the amount your setting the stat to */ void setP(int id, int amount); /** * @param id the id of the stat your grabbing */ int get(int id); /** * @param id the id of the stat your grabbing */ int getP(int id); int updateStatus(); int getLevel(); void grantAbility(Status.Ability ability); boolean grantSkill(); boolean grantMagic(); void setAbilities(Status.Ability[] abilities); void setSkills(Status.Skill[] skills); void setSpells(Status.Magic[] spells); Set<Status.Ability> levelUp(); boolean canLevelUp(); void setCanLevelUp(boolean canLevelUp); Status.Ability[] getAbilities(); Status.Skill[] getSkills(); Status.Magic[] getSpells(); } StatusStorage Spoiler package imnotjahan.mod.danmachi.capabilities; import net.minecraft.nbt.CompoundNBT; import net.minecraft.nbt.INBT; import net.minecraft.util.Direction; import net.minecraftforge.common.capabilities.Capability; public class StatusStorage implements Capability.IStorage<IStatus> { @Override public INBT writeNBT(Capability<IStatus> capability, IStatus instance, Direction side) { if(Status.capSide == side) { CompoundNBT status = new CompoundNBT(); status.putInt("hasFalna", instance.get(0)); status.putInt("strength", instance.get(1)); status.putInt("endurance", instance.get(2)); status.putInt("dexterity", instance.get(3)); status.putInt("agility", instance.get(4)); status.putInt("magic", instance.get(5)); status.putInt("level", instance.get(6)); status.putInt("excelia", instance.get(7)); status.putInt("strengthP", instance.getP(0)); status.putInt("enduranceP", instance.getP(1)); status.putInt("dexterityP", instance.getP(2)); status.putInt("agilityP", instance.getP(3)); status.putInt("magicP", instance.getP(4)); status.putInt("exceliaP", instance.getP(5)); status.putString("familia", instance.getFamilia()); Status.Skill[] instanceSkills = instance.getSkills(); int[] skills = new int[instanceSkills.length]; for(int k = 0; k < skills.length; k++) { skills[k] = instanceSkills[k].toInt(); } status.putIntArray("skills", skills); Status.Ability[] instanceAbilities = instance.getAbilities(); int[] abilities = new int[instanceAbilities.length]; int[] abilityStats = new int[instanceAbilities.length]; for(int k = 0; k < abilities.length; k++) { abilities[k] = instanceAbilities[k].toInt(); abilityStats[k] = instanceAbilities[k].getStat(); } status.putIntArray("abilities", abilities); status.putIntArray("abilityStats", abilityStats); return status; } return new CompoundNBT(); } @Override public void readNBT(Capability<IStatus> capability, IStatus instance, Direction side, INBT nbt) { if(Status.capSide == side) { if(nbt instanceof CompoundNBT) { CompoundNBT tag = (CompoundNBT)nbt; instance.set(0, tag.getInt("hasFalna")); instance.set(1, tag.getInt("strength")); instance.set(2, tag.getInt("endurance")); instance.set(3, tag.getInt("dexterity")); instance.set(4, tag.getInt("agility")); instance.set(5, tag.getInt("magic")); instance.set(6, tag.getInt("level")); instance.set(7, tag.getInt("excelia")); instance.setP(0, tag.getInt("strengthP")); instance.setP(1, tag.getInt("enduranceP")); instance.setP(2, tag.getInt("dexterityP")); instance.setP(3, tag.getInt("agilityP")); instance.setP(4, tag.getInt("magicP")); instance.setP(5, tag.getInt("exceliaP")); instance.setFamilia(tag.getString("familia")); int[] oldSkills = tag.getIntArray("skills"); Status.Skill[] skills = new Status.Skill[oldSkills.length]; for(int k = 0; k < oldSkills.length; k++) { skills[k] = Status.Skill.values()[oldSkills[k]]; } instance.setSkills(skills); int[] oldAbilities = tag.getIntArray("abilities"); int[] oldAbilityStats = tag.getIntArray("abilityStats"); Status.Ability[] abilities = new Status.Ability[oldAbilities.length]; for(int k = 0; k < oldAbilities.length; k++) { abilities[k] = Status.Ability.values()[oldAbilities[k]]; abilities[k].setStat(oldAbilityStats[k]); } instance.setAbilities(abilities); } } } } Status Spoiler package imnotjahan.mod.danmachi.capabilities; import net.minecraft.util.Direction; import java.util.*; public class Status implements IStatus { public static final Direction capSide = Direction.UP; public enum Ability { AbnormalResistance(0), Blacksmith(1), Mage(2), Mystery(3), Hunter(4), SpiritHealing(5), Luck(6); private int stat; private final int id; Ability(int id) { this.stat = 0; this.id = id; } public int getStat() { return stat; } public void increaseStat(int amount) { stat += amount; } public void setStat(int amount) { stat = amount; } public int toInt() { return id; } @Override public String toString() { String name = super.toString(); name = name.replaceAll("\\d+", "").replaceAll("(.)([A-Z])", "$1_$2").toLowerCase(); return name; } private static final List<Ability> VALUES = Collections.unmodifiableList(Arrays.asList(values())); private static final Random RANDOM = new Random(); private static final int SIZE = VALUES.size(); public static Ability randomAbility() { return VALUES.get(RANDOM.nextInt(SIZE)); } } public enum Skill { AeroMana(0, 10), AilMacMidna(1, 10), Avenger(2, 5), MindLoad(3, 6); private final int index; private final int rarity; Skill(int index, int rarity) { this.index = index; this.rarity = rarity; } public int toInt() { return index; } private static final List<Skill> VALUES = Collections.unmodifiableList(Arrays.asList(values())); private static final int SIZE = VALUES.size(); private static final Random RANDOM = new Random(); public static Skill randomSkill() { Skill skill = Skill.AeroMana; Boolean gotOne = false; while(!gotOne) { skill = VALUES.get(RANDOM.nextInt(SIZE)); if(Math.random() * 10 < skill.rarity) { gotOne = true; } } return skill; } @Override public String toString() { String name = super.toString(); name = name.replaceAll("\\d+", "").replaceAll("(.)([A-Z])", "$1_$2").toLowerCase(); return name; } } public enum Magic { Firebolt(0); private final int index; Magic(int index) { this.index = index; } public int toInt() { return index; } private static final List<Magic> VALUES = Collections.unmodifiableList(Arrays.asList(values())); private static final int SIZE = VALUES.size(); private static final Random RANDOM = new Random(); public static Magic randomSkill() { return VALUES.get(RANDOM.nextInt(SIZE)); } @Override public String toString() { String name = super.toString(); name = name.replaceAll("\\d+", "").replaceAll("(.)([A-Z])", "$1_$2").toLowerCase(); return name; } } private int hasFalna = 0; private int strength = 0; private int endurance = 0; private int dexterity = 0; private int agility = 0; private int magic = 0; private int level = 1; private int excelia = 0; private int mind = 100; private String familia = ""; private List<Skill> skills = new ArrayList<>(); private List<Ability> abilities = new ArrayList<>(); private List<Magic> spells = new ArrayList<>(); private int strengthP = 0; private int enduranceP = 0; private int dexterityP = 0; private int agilityP = 0; private int magicP = 0; private int exceliaP = 0; public boolean canLevelUp = false; @Override public void increase(int points, int id) { if(id != 7) { for(int k = 0; k < level - 1; k++) { points /= 2; } } points *= 1; //ModConfig.statMultiplier switch(id) { case 0: this.hasFalna += points; break; case 1: this.strengthP += points; break; case 2: this.enduranceP += points; break; case 3: this.dexterityP += points; break; case 4: this.agilityP += points; break; case 5: this.magicP += points; break; case 6: this.level += points; break; case 7: this.exceliaP += points; break; } } @Override public void set(int id, int stat) { switch(id) { case 0: this.hasFalna = stat; break; case 1: this.strength = stat; break; case 2: this.endurance = stat; break; case 3: this.dexterity = stat; break; case 4: this.agility = stat; break; case 5: this.magic = stat; break; case 6: this.level = stat; break; case 7: this.excelia = stat; break; } } @Override public void setP(int id, int stat) { switch(id) { case 0: this.strengthP = stat; break; case 1: this.enduranceP = stat; break; case 2: this.dexterityP = stat; break; case 3: this.agilityP = stat; break; case 4: this.magicP = stat; break; case 5: this.exceliaP = stat; break; } } @Override public int get(int id) { switch(id) { case 0: return this.hasFalna; case 1: return this.strength; case 2: return this.endurance; case 3: return this.dexterity; case 4: return this.agility; case 5: return this.magic; case 6: return this.level; case 7: return this.excelia; } return 0; } @Override public int getP(int id) { switch (id) { case 0: return this.strengthP; case 1: return this.enduranceP; case 2: return this.dexterityP; case 3: return this.agilityP; case 4: return this.magicP; case 5: return this.exceliaP; } return 0; } @Override public void giveFalna() { hasFalna = 1; } @Override public boolean getFalna() { return (hasFalna == 1); } @Override public String getFamilia() { return familia; } @Override public void setFamilia(String familia) { this.familia = familia; } @Override public int getLevel() { int level = this.level; if(excelia / (300 * level) >= 1 && strength > 400 || endurance > 400 || dexterity > 400 || agility > 400 || magicP > 400) { canLevelUp = true; level++; } return level; } @Override public Set<Ability> levelUp() { level += 1; excelia = 0; strength = 0; endurance = 0; dexterity = 0; agility = 0; magic = 0; canLevelUp = false; Set<Ability> abilities = new HashSet<>(); for(int k = 0; k < 3; k++) { abilities.add(Ability.randomAbility()); } return abilities; } @Override public int updateStatus() { strength += strengthP; endurance += enduranceP; dexterity += dexterityP; agility += agilityP; magic += magicP; excelia += exceliaP; level = getLevel(); int increase = exceliaP; strengthP = 0; enduranceP = 0; dexterityP = 0; agilityP = 0; magicP = 0; exceliaP = 0; return increase; } @Override public void grantAbility(Ability ability) { abilities.add(ability); } @Override public boolean grantSkill() { Skill chosenSkill = Skill.randomSkill(); if(!skills.contains(chosenSkill)) { skills.add(chosenSkill); return true; } return false; } @Override public boolean grantMagic() { Magic chosenMagic = Magic.randomSkill(); if(!spells.contains(chosenMagic)) { spells.add(chosenMagic); return true; } return false; } @Override public void setAbilities(Ability[] abilities) { for(int k = 0; k < abilities.length; k++) { this.abilities.add(k, abilities[k]); } } @Override public void setSkills(Skill[] skills) { for(int k = 0; k < skills.length; k++) { this.skills.add(k, skills[k]); } } @Override public void setSpells(Magic[] spells) { for(int k = 0; k < spells.length; k++) { this.spells.add(k, spells[k]); } } @Override public Ability[] getAbilities() { Ability[] abilityArray = new Ability[abilities.toArray().length]; for(int k = 0; k < abilityArray.length; k++) { abilityArray[k] = abilities.get(k); } return abilityArray; } @Override public Skill[] getSkills() { Skill[] skillArray = new Skill[skills.toArray().length]; for(int k = 0; k < skillArray.length; k++) { skillArray[k] = skills.get(k); } return skillArray; } @Override public Magic[] getSpells() { Magic[] spellArray = new Magic[spells.toArray().length]; for(int k = 0; k < spellArray.length; k++) { spellArray[k] = spells.get(k); } return spellArray; } @Override public boolean canLevelUp() { return canLevelUp; } @Override public void setCanLevelUp(boolean canLevelUp) { this.canLevelUp = canLevelUp; } } StatusProvider Spoiler package imnotjahan.mod.danmachi.capabilities; import net.minecraft.nbt.INBT; import net.minecraft.util.Direction; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.CapabilityInject; import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.util.LazyOptional; public class StatusProvider implements ICapabilitySerializable<INBT> { @CapabilityInject(IStatus.class) public static final Capability<IStatus> STATUS_CAP = null; private IStatus instance = STATUS_CAP.getDefaultInstance(); public boolean hasCapability(Capability<?> capability, Direction facing) { return capability == STATUS_CAP && facing == Status.capSide; } @Override public <IStatus> LazyOptional<IStatus> getCapability(Capability<IStatus> capability, Direction facing) { return hasCapability(capability, facing) ? (LazyOptional<IStatus>)this.instance : null; } @Override public INBT serializeNBT() { return STATUS_CAP.getStorage().writeNBT(STATUS_CAP, this.instance, Status.capSide); } @Override public void deserializeNBT(INBT nbt) { STATUS_CAP.getStorage().readNBT(STATUS_CAP, this.instance, Status.capSide, nbt); } } Where I'm accessing the capability: StatusGui Spoiler package imnotjahan.mod.danmachi.gui.container; import com.mojang.blaze3d.matrix.MatrixStack; import imnotjahan.mod.danmachi.Reference; import imnotjahan.mod.danmachi.capabilities.IStatus; import imnotjahan.mod.danmachi.capabilities.Status; import imnotjahan.mod.danmachi.capabilities.StatusProvider; import net.minecraft.client.gui.screen.Screen; import net.minecraft.util.ResourceLocation; import net.minecraft.util.text.StringTextComponent; import net.minecraft.util.text.TranslationTextComponent; import net.minecraftforge.common.util.LazyOptional; public final class StatusGui extends Screen { LazyOptional<IStatus> lazyStatus; IStatus status; public StatusGui() { super(new StringTextComponent("StatusGui")); } @Override public void render(MatrixStack stack, int mouseX, int mouseY, float tick) { this.renderBackground(stack); if(minecraft != null) { lazyStatus = minecraft.player.getCapability(StatusProvider.STATUS_CAP, Status.capSide); status = lazyStatus.orElse(new Status()); } int level = status.get(6); int strength = status.get(1); int endurance = status.get(2); int dexterity = status.get(3); int agility = status.get(4); int magic = status.get(5); minecraft.getTextureManager().bind(new ResourceLocation(String.format("%s:textures/gui/falnas/%s.png", Reference.MODID, "hestia"))); blit(stack, 0, 0, 0, 0, width,height, width, height); drawCenteredString(stack, font, new StringTextComponent("Level " + level), width / 2, 20, 0xFFFFFF); drawCenteredString(stack, font, new StringTextComponent("Strength: " + strength), width / 2, 40, 0xFFFFFF); drawCenteredString(stack, font, new StringTextComponent("Endurance: " + endurance), width / 2, 60, 0xFFFFFF); drawCenteredString(stack, font, new StringTextComponent("Dexterity: " + dexterity), width / 2, 80, 0xFFFFFF); drawCenteredString(stack, font, new StringTextComponent("Agility: " + agility), width / 2, 100, 0xFFFFFF); drawCenteredString(stack, font, new StringTextComponent("Magic: " + magic), width / 2, 120, 0xFFFFFF); super.render(stack, mouseX, mouseY, tick); } } MonsterBase (Inside die method) Spoiler package imnotjahan.mod.danmachi.entities.templates; import imnotjahan.mod.danmachi.capabilities.IStatus; import imnotjahan.mod.danmachi.capabilities.Status; import imnotjahan.mod.danmachi.capabilities.StatusProvider; import net.minecraft.entity.EntityType; import net.minecraft.entity.monster.ZombieEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.util.DamageSource; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; public class MonsterBase extends ZombieEntity { String name = ""; public MonsterBase(EntityType<? extends ZombieEntity> entityType, World world, String name) { super(entityType, world); this.name = name; } @Override protected boolean isSunSensitive() { return false; } @Override protected ResourceLocation getDefaultLootTable() { return super.getDefaultLootTable(); } @Override public void die(DamageSource cause) { super.die(cause); if(cause.getEntity() instanceof PlayerEntity) { PlayerEntity player = (PlayerEntity) cause.getEntity(); IStatus status = player.getCapability(StatusProvider.STATUS_CAP, Status.capSide) .orElse(new Status()); if (status.getFalna()) { for (int k = 0; k < 5; k++) { status.increase(5, k + 1); } status.increase(5, 7); } else { return; } } } @Override public boolean isBaby() { return false; } @Override public boolean canBeLeashed(PlayerEntity player) { return true; } /*@Override protected void dropLoot(boolean wasRecentlyHit, int lootingModifier, DamageSource source) { super.dropLoot(wasRecentlyHit, lootingModifier, source); if(ModConfig.dropMagicCrystals) { ResourceLocation resource = LootTableHandler.magicStones.get(name); LootTable loottable = this.world.getLootTableManager().getLootTableFromLocation(resource); LootContext.Builder lootcontext$builder = (new LootContext.Builder((WorldServer)this.world)).withLootedEntity(this).withDamageSource(source); if (wasRecentlyHit && this.attackingPlayer != null) { lootcontext$builder = lootcontext$builder.withPlayer(this.attackingPlayer).withLuck(this.attackingPlayer.getLuck()); } ItemStack stack = loottable.generateLootForPools(this.rand, lootcontext$builder.build()).get(0); entityDropItem(stack, 0); } }*/ }
September 4, 20214 yr Author On 9/3/2021 at 12:35 AM, diesieben07 said: This is invalid. instance is not a LazyOptional, this cast will always fail. Bit off-course from the original question, but I've changed my getCapability code to this @Override public <T> LazyOptional<T> getCapability(Capability<T> capability, Direction side) { return capability == STATUS_CAP ? lazyStatus.cast() : LazyOptional.empty(); } based off of what I found in the forge docs on capabilities, but capability is now never equaling STATUS_CAP, so I'm not sure what's going wrong Here's what the STATUS_CAP code looks like: @CapabilityInject(IStatus.class) public static final Capability<IStatus> STATUS_CAP = null; And also the lazyStatus incase that's important private static final LazyOptional<IStatus> lazyStatus = LazyOptional.of(Status::new); Edit: It also looks like the getCapability function isn't used at all? At least that's what I've gotten from placing random System.out.println's everywhere. I'm guessing I'm not registering the capability correctly @SubscribeEvent public void attachCapability(AttachCapabilitiesEvent<Entity> event) { if (!(event.getObject() instanceof PlayerEntity)) return; event.addCapability(new ResourceLocation(Reference.MODID, "status"), new StatusProvider()); } but this seems to be what the docs say to do so I'm not sure if anything's wrong with it Edited September 4, 20214 yr by ImNotJahan
September 4, 20214 yr Author It wasn't! This isn't really a good thing but now I figured out that it shouldn't be on the mod bus, and so now it's attaching correctly and the getCapability function is being ran, and everything else seems to be working even without networking (for now at least) so thank you very very much
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.