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I have a capability that has a strength stat and basically I just want the player to have more attack damage depending on how high that stat is.

I want to avoid using .setBaseValue (which is what I'm using at the moment) as I feel like there's a very good chance that'll conflict with other things, so instead I want to use .addTransientModifier, only problem is AttributeModifiers which are what it takes in don't seem to have any way to change the value of. Is there any other class extending AttributeModifiers that have a changable value or anything like that? I could just make a new AttributeModifier whenever the stat changes but I'm guessing that's a bad idea since it's meant to have a UUID.

Posted (edited)

It's ok to create different attribute modifiers with identical UUID you just got to make sure you removes the previous one from the entity, so they don't clash.

Edited by poopoodice
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