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A difference that I am confused on (1.7.10 to 1.17.x)


Naiakoa
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So to keep this short, I am currently on updating my mod (after endless testing inhouse) to 1.17 before I fully release it as my team decided on, we have hit a bit of a snag and a bit stumped when it comes to calling rendered entities. As most obj are loaded simply via .json file how would one call it through in code to give the obj some movements and animation? For the first obj we are using we had it rotate by extending TileEntity overriding renderTileEntityAt, going through all BlockEntity we are unsure what the equivalent would be, any suggestions of what would be recommended for the mod to use this chunk of code? In short the specific object just rotates in place as it is a key temporary block to give players a specific buff/boost to fight some of the bosses in the mod if the players have a bit of a struggle during the combat. Also if a complete full documentation of something that lists X is now used as Z would be nice to have if existed. Thanks in advanced!

 

    @Override
    public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float tick) {

        yRotationAngle += tick * speed;
        speed = 5F;
        Ticks = tick * speed;

        if (tileEntity instanceof TileHarkar) {
            TileHarkar tileHarkar = (TileHarkar) tileEntity;

            /*                yRotationAngle ++ tick*speed;*/

            GL11.glPushMatrix();

            // Scale, Translate, Rotate
            GL11.glScalef(1.0F, 1.0F, 1.0F);
            GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);
            GL11.glRotatef(yRotationAngle, 0F, 0.01F, 0F);

            // Bind texture
            this.bindTexture(Textures.Model_Harkar);
            FMLClientHandler.instance().getClient().renderEngine.bindTexture(Textures.Model_Harkar);

            // Render
            modelHarkar.renderPart("Platonic");

            GL11.glPopMatrix();

        }
    }

 

A modder uses search for solutions, a coder asks for help only after looking into the main source of the game modding. A master java programmer has solutions and is helpful. Be friendly to others, they will be friendly to you (depending on how their day goes ;) )

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4 hours ago, Naiakoa said:

Also if a complete full documentation of something that lists X is now used as Z would be nice to have if existed. Thanks in advanced!

One exists from the more recent 1.16 names to 1.17 via the bot on the Forge discord server.

But oh boy, you're coming from 1.7

You may as well throw everything you have in the trash and start from scratch as if you never modded before, relearning all the basics.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Yea, figured that out as much so far with a lot of things. So far that is the most thing I am stumped on as most obj files that was rendered in the past had some kind of movement GL effect to it. I might be on the forums trying to figure out other things I might end up being stumped on at this rate.

A modder uses search for solutions, a coder asks for help only after looking into the main source of the game modding. A master java programmer has solutions and is helpful. Be friendly to others, they will be friendly to you (depending on how their day goes ;) )

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Its probably still possible, but animated stuff is not something I've ever messed with. Vanilla chests still work however they work, which might be worth seeing how it is coded. I know the TE Animation Forge thing...exists, but I don't know that it is complete or documented.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I will check out how chests work and see if I can figure a couple things from that, meanwhile ignore the fact I just table flipped on setBlock doing one thing, but not with blockpos.offset wow this change from 1.7 to 1.17 is making me feel dumb Lol

Edit: yup nope lack of sleep derp for that Lol Oh well

Edited by Naiakoa
RIP sleep

A modder uses search for solutions, a coder asks for help only after looking into the main source of the game modding. A master java programmer has solutions and is helpful. Be friendly to others, they will be friendly to you (depending on how their day goes ;) )

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Time: 24/01/22 01:42 Description: Ticking memory connection java.lang.NullPointerException: Ticking memory connection     at cpw.mods.fml.common.network.internal.FMLProxyPacket.func_148833_a(FMLProxyPacket.java:101)     at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)     at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)     at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)     at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)     at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)     at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace:     at 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    • help me, i cant play minecraft with some mods, i want to play with my brother but it crashes there is the log   help me, i cant play minecraft with some mods, i want to play with my brother but it crashes there is the log   ---- Minecraft Crash Report ---- // Hey, that tickles! Hehehe! 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 Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UCHIJAAAA    CodeChickenCore{1.0.7.48} [CodeChicken Core] (minecraft.jar)      UCHIJAAAA    NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)      UCHIJAAAA    FoamFixCore{1.0.0} [FoamFixCore] (minecraft.jar)      UCHIJAAAA    debug{1.0} [debug] (Dense-Ores-Mod-1.7.10.jar)      UCHIJAAAA    betterloadingscreen{1.3.2} [Better Loading Screen] (Better-Loading-Screen-Mod-1.7.10.jar)      UCHIJAAAA    Billund{1.0.0} [CCMODNAME] (Billund-Mod-1.7.10.jar)      UCHIJAAAA    BiomesOPlenty{2.1.0} [Biomes O' Plenty] (Biomes-O-Plenty-Mod-1.7.10.jar)      UCHIJAAAA    blockarmor{1.1} [Block Armor] (Block-Armor-Mod-1.7.10.jar)      UCHIJAAAA    ChunkAnimator{@VERSION@} [Chunk Animator] (Chunk-Animator-Mod-1.7.10.jar)      UCHIJAAAA    colorfularmor{1.7.10-2.6} [Colorful Armor] (Colorful-Armor-Mod-1.7.10.jar)      UCHIJAAAA    CoroAI{v1.0} [CoroAI] (CoroUtil-1.7.10.jar)      UCHIJAAAA    BuildMod{v1.0} [Build Mod] (CoroUtil-1.7.10.jar)      UCHIJAAAA    CoroPets{v1.0} [CoroPets] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ExtendedRenderer{v1.0} [Extended Renderer] (CoroUtil-1.7.10.jar)      UCHIJAAAA    ConfigMod{v1.0} [Extended Mod Config] (CoroUtil-1.7.10.jar)      UCHIJAAAA    DayZ{1.0} [DayZ Minecraft] (DayZ-Mod-1.7.10.jar)      UCHIJAAAA    deathquotes{1.0.1} [Death Quotes] (Death-Quotes-Mod-1.7.10.jar)      UCHIJAAAA    DeeperCaves{0.2.2} [DeeperCaves] (Deeper-Caves-Mod-1.7.10.jar)      UCHIJAAAA    discordchat{2.3.0} [Discord Chat] (DiscordChat-1.7.10-2.3.0.jar)      UCHIJAAAA    enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)      UCHIJAAAA    foamfix{@VERSION@} [FoamFix] (FoamFix-1.7.10-universal-1.0.0.jar)      UCHIJAAAA    FpsReducer{mc1.7.10-1.10.3} [FPS Reducer] (FPS-Reducer-Mod-1.7.10.jar)      UCHIJAAAA    grapplemod{1.7.10-v10} [Grappling hook mod] (Grappling-Hook-Mod-1.7.10.jar)      UCHIJAAAA    GunCus{1.7.10-3.50.0.-} [Gun Customization] (Gun-Customization-Mod-1.7.10.jar)      UCHIJAAAA    howlingmoon{1.1.1} [Howling Moon] (Howling-Moon-Mod-1.7.10.jar)      UCHIJAAAA    iChunUtil{4.2.3} [iChunUtil] (iChun-Util-Mod-1.7.10.jar)      UCHIJAAAA    IronChest{6.0.60.741} [Iron Chest] (Iron-Chests-Mod-1.7.10.jar)      UCHIJAAAA    journeymap{5.1.4p2} [JourneyMap] (journeymap-1.7.10-5.1.4p2-unlimited.jar)      UCHIJAAAA    KeepingInventory{2.1} [Keeping Inventory] (Keeping-Inventory-Mod-1.7.10.jar)      UCHIJAAAA    levelup{0.10} [Level Up!] (Level-Up-Mod-1.7.10.jar)      UCHIJAAAA    lootplusplus{0.24_for_1.7} [Loot++] (Loot-Plus-Plus-Mod-1.7.10.jar)      UCHIJAAAA    ThinkBigCore{1.4} [§5§m===§r §e§lThink Big Core §5§m===§r] (Think-Big-Core-1.7.10.jar)      UCHIJAAAA    LOT{1.2} [§9§lLots of Things] (Lots-of-Things-Mod-1.7.10.jar)      UCHIJAAAA    lucky{5.1.0} [Lucky Block] (Lucky-Block-Mod-1.7.10.jar)      UCHIJAAAA    malisiscore{1.7.10-0.14.3} [MalisisCore] (MalisisCore-1.7.10.jar)      UCHIJAAAA    JoypadSplitscreenMod{1.7.10-0.22} [Joypad / SplitScreen Mod] (MCJoypad-Mod-1.7.10.jar)      UCHIJAAAA    mopickaxes{630} [Mo' Pickaxes] (Mo-Pickaxes-Mod-1.7.10.jar)      UCHIJAAAA    MobDismemberment{4.0.0} [MobDismemberment] (Mob-Dismemberment-Mod-1.7.10.jar)      UCHIJAAAA    mobopt{0.9} [Mob Options] (Mob-Options-Mod-1.7.10.jar)      UCHIJAAAA    MFQM{1.0.5.1} [More Fun Quicksand Mod] (More-Fun-Quicksand-Mod-1.7.10.jar)      UCHIJAAAA    MoreFurnaces{1.3.9} [More Furnaces] (More-Furnaces-Mod-1.7.10.jar)      UCHIJAAAA    MSM3{3.0.0d} [More Swords 3] (More-Swords-Mod-1.7.10.jar)      UCHIJAAAA    MoreWolvesMod{1.6.2} [MoreWolvesMod] (More-Wolves-Mod-1.7.10.jar)      UCHIJAAAA    Morpheus{1.7.10-1.6.21} [Morpheus] (Morpheus-Mod-1.7.10.jar)      UCHIJAAAA    AS_MultiMine{1.4.3} [Multi Mine] (Multi-Mine-Mod-1.7.10.jar)      UCHIJAAAA    mw{1.11.7.7} [Modern Warfare] (mw-1.11.7.7_mc1.7.10.jar)      UCHIJAAAA    Neat{GRADLE:VERSION-GRADLE:BUILD} [Neat] (Neat-Mod-1.7.10.jar)      UCHIJAAAA    oreexcavation{1.1.134} [OreExcavation] (Ore-Excavation-Mod-1.7.10.jar)      UCHIJAAAA    ProjectE{1.7.10-PE1.10.1} [ProjectE] (ProjectE-Mod-1.7.10.jar)      UCHIJAAAA    thercmod{3.1.0.0} [The RC Mod] (The-RC-Mod-1.7.10.jar)      UCHIJAAAA    TwoGraves{1710.1.0} [Graves] (TwoGraves-Mod-1.7.10.jar)      UCHIJAAAA    wallcraftmod{1.0} [wallcraftmod] (Wallcraft-Mod-1.7.10.jar)      UCHIJAAAA    waystones{1.0.12} [Waystones] (Waystones-Mod-1.7.10.jar)      UCHIJAAAA    ZAMod{v1.10} [Zombie Awareness] (Zombie-Awareness-Mod-1.7.10.jar)      UCHIJAAAA    ZombieInfection{@VERSION@} [Zombie Infection] (Zombie-Infection-Mod-1.7.10.jar)      UCHIJAAAA    denseores{1.0} [Dense Ores] (Dense-Ores-Mod-1.7.10.jar)      GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Player Count: 1 / 8; [EntityPlayerMP['Fauxy20'/234, l='TTTTTTTTTTTTT MEU delete dps', x=11,50, y=89,00, z=25,50]]     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'fml,forge'     OptiFine Version: OptiFine_1.7.10_HD_U_E7     Render Distance Chunks: 2     Mipmaps: 0     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1.0 - Build 8.15.10.2900     OpenGlRenderer: Intel(R) HD Graphics     OpenGlVendor: Intel     CpuCount: 4
    • Hello, i've had this happen today with the appleskin mod particularly, i had been able to play without any major issues, however when i attempted to launch today, i keep getting the following error: "AppleSkin (appleskin) has failed to load correctly java.lang.reflect.InvocationTargetException: null" Here's a paste of the crash report And here's a paste of the latest log to be noted, my game has been extremely laggy and crashing quite often (although i assume its because of the mods, which are many, despite them being mostly QoL stuff)  any help would be welcome, thank you very much!
    • https://www.oracle.com/java/technologies/javase/javase8-archive-downloads.html *Solved* download the java se environment : )
    • Hello all! Title says it all, looking for help on how to downgrade my java version. Updated and now my minecraft server won't boot up correctky. Every download link I find it contains the most updated version, is there a way around this? Thanks for any help : )
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