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[Solved] Modded helmet points to vanilla Minecraft textures for player render model


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I am currently attempting to make a modded helmet, and while it loads in-game properly and has the proper item texture, armor values, repair material, etc., its actual appearance when worn is an unloaded pink block texture. I checked the logs, and it states that it is looking in minecraft:textures/models/armor/nautilus_helmet_layer_1.png instead of my mod's directory for the armor texture (doctorwafflemod:textures/models and so forth). How can I instead point the item to my mod texture directory for rendering the helmet on the player's head?

Item registry class - https://pastebin.com/3PH77BLJ

Modded armor enum - https://pastebin.com/cD2AadhZ

Please tell me if I need to supply any further information.


Edited by DoctorWafflePhD
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  • DoctorWafflePhD changed the title to [Solved] Modded helmet points to vanilla Minecraft textures for player render model

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