Posted July 20, 201312 yr I need help trying to figure a few things out and I figured I should ask this here. So I am working on my own mod and for one of my blocks it's going to have more then 16 types and so I am going to be categorizing the different types using NBT Data stored in the Tile Entities. However I need the individual types to have different looks based on the different types and if there is extra bits stored in the NBT. How would I got about having the block look for this information and choose different icons for the different sides based off NBT Data. I believe for the blocks being rendered when they are place within the world you would use getBlockTexture(), however to my understanding I would have to use custom Item Rendering to have the different appearances if the block is in one's inventory. Is there an example out there for this?
July 20, 201312 yr theres a class called TileEntitySpecialRenderer that does what youre asking for how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 20, 201312 yr heu that no, but i know theres some other class that does it, just cant remember the name top my head look at the wiki its surely there and obvious how to debug 101:http://www.minecraftforge.net/wiki/Debug_101 -hydroflame, author of the forge revolution-
July 20, 201312 yr Author I have taken a look at ChickenBone's EnderStorage and discovered I would need a IItemRenderer along with a TileEntitySpecialRenderer. Is there any tutorials that explain these?
July 23, 201312 yr Minalien has written one: http://minalien.com/tutorial-advancedmodelloader/. Author of PneumaticCraft, MineChess, Minesweeper Mod and Sokoban Mod. Visit www.minemaarten.com to take a look at them.
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