Posted September 26, 20214 yr I am susbsribing to the ModelBakeEvent event but it seems to be skipped while the game loads. Here's how I subscribe to the event: public class ModelBakeHandler { // @OnlyIn(Dist.CLIENT) @SubscribeEvent public void onModelBakeEvent(ModelBakeEvent event) { System.out.println("_______________"); } } and register the event in my main class: MinecraftForge.EVENT_BUS.register(new ModelBakeHandler()); This is the event logs when the event gets triggered: [17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Firing event for modid siltblocks : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b [17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Fired event for modid siltblocks : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b [17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Firing event for modid forge : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b [17:38:18] [Render thread/DEBUG] [ne.mi.fm.ja.FMLModContainer/LOADING]: Fired event for modid forge : net.minecraftforge.client.event.ModelBakeEvent@4d98e41b My "_______________" is not logged here (or ever). Any ideas why? Edit: Should I ever the "OnlyIn" decorator as a modder? Edited September 26, 20214 yr by than00ber1
September 26, 20214 yr 4 minutes ago, than00ber1 said: Any ideas why? try to use a Logger#info instead of System.out 5 minutes ago, than00ber1 said: Edit: Should I ever the "OnlyIn" decorator as a modder? the OnlyIn annotation is only for vanilla
September 26, 20214 yr Author 37 minutes ago, Luis_ST said: try to use a Logger#info instead of System.out the OnlyIn annotation is only for vanilla Noted. 24 minutes ago, diesieben07 said: What do you need ModelBakeEvent for? You should use a custom model loader instead. I am trying to fetch Fence blocks and add an overlay to it. By Quote custom model loader you mean ICustomModelLoader?
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