Posted September 30, 20213 yr I'm creating an item that strikes the target with lightning. I want to grant the attacker with temporary immunity to lightning. The way I plan to do this is setting an NBT tag on the ItemStack when an entity is attacked and removing it after 20 ticks or after the player is struck by lightning. I need help putting some sort of timer after an entity is attacked to set the NBT tag to false. Event Handler class: @Mod.EventBusSubscriber(modid = Main.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE) public class EventHandler { @SubscribeEvent public static void onStruckByLightning(EntityStruckByLightningEvent e) { if (e.getEntity() instanceof PlayerEntity) { if (((PlayerEntity) e.getEntity()).isHolding(ItemInit.LIGHTNING_AXE.get())) { ItemStack stack = ((PlayerEntity) e.getEntity()).getMainHandItem(); if (stack.hasTag() && stack.getTag().contains(LIGHTNING_IMMUNITY_TAG) && stack.getTag().getBoolean(LIGHTNING_IMMUNITY_TAG)) { e.setCanceled(true); stack.getTag().putBoolean(LIGHTNING_IMMUNITY_TAG, false); } } } } @SubscribeEvent public static void onAttackEntity(AttackEntityEvent e) { if (e.getTarget() instanceof LivingEntity) { PlayerEntity attacker = e.getPlayer(); if (attacker.level.dimension() == World.OVERWORLD && attacker.isHolding(ItemInit.LIGHTNING_AXE.get())) { attacker.getMainHandItem().getCapability(CapabilityEnergy.ENERGY, null).ifPresent(energyStorage -> { if (energyStorage.getEnergyStored() >= 500 && attacker.getAttackStrengthScale(0) >= 1.0F) { CompoundNBT nbt = attacker.getMainHandItem().getTag(); if (nbt == null) { nbt = new CompoundNBT(); attacker.getMainHandItem().setTag(nbt); } nbt.putBoolean(LIGHTNING_IMMUNITY_TAG, true); // I want to put some sort of timer here to eventually set this to false. LightningBoltEntity lightningBoltEntity = new LightningBoltEntity(EntityType.LIGHTNING_BOLT, e.getTarget().level); lightningBoltEntity.setPos(e.getTarget().getX(), e.getTarget().getY(), e.getTarget().getZ()); e.getTarget().level.addFreshEntity(lightningBoltEntity); e.getTarget().setSecondsOnFire(2); energyStorage.extractEnergy(500, false); attacker.addEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 120, 0, false, false)); } }); } } } } Other code can be found on my GitHub repo: https://github.com/65-7a/EnergyBasedGear/tree/lightning-axe Thanks for reading.
September 30, 20213 yr Store the world time of the time you want the condition to end. When the entity is struck by lightning, check to see if that time is in the future, or the past. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
September 30, 20213 yr Author 51 minutes ago, Draco18s said: Store the world time of the time you want the condition to end. When the entity is struck by lightning, check to see if that time is in the future, or the past. Thanks for responding. Is this the correct way to do it? @SubscribeEvent public static void onStruckByLightning(EntityStruckByLightningEvent e) { if (e.getEntity() instanceof PlayerEntity) { if (((PlayerEntity) e.getEntity()).isHolding(ItemInit.LIGHTNING_AXE.get())) { ItemStack stack = ((PlayerEntity) e.getEntity()).getMainHandItem(); if (stack.hasTag() && stack.getTag().contains(LIGHTNING_IMMUNITY_TAG) && stack.getTag().getLong(LIGHTNING_IMMUNITY_TAG) > e.getEntity().level.getGameTime()) { e.setCanceled(true); } } } } @SubscribeEvent public static void onAttackEntity(AttackEntityEvent e) { if (e.getTarget() instanceof LivingEntity) { PlayerEntity attacker = e.getPlayer(); if (attacker.level.dimension() == World.OVERWORLD && attacker.isHolding(ItemInit.LIGHTNING_AXE.get())) { attacker.getMainHandItem().getCapability(CapabilityEnergy.ENERGY, null).ifPresent(energyStorage -> { if (energyStorage.getEnergyStored() >= 500 && attacker.getAttackStrengthScale(0) >= 1.0F) { CompoundNBT nbt = attacker.getMainHandItem().getOrCreateTag(); nbt.putLong(LIGHTNING_IMMUNITY_TAG, e.getTarget().level.getGameTime() + 20L); LightningBoltEntity lightningBoltEntity = new LightningBoltEntity(EntityType.LIGHTNING_BOLT, e.getTarget().level); lightningBoltEntity.setPos(e.getTarget().getX(), e.getTarget().getY(), e.getTarget().getZ()); e.getTarget().level.addFreshEntity(lightningBoltEntity); e.getTarget().setSecondsOnFire(2); energyStorage.extractEnergy(500, false); attacker.addEffect(new EffectInstance(Effects.FIRE_RESISTANCE, 120, 0, false, false)); } }); } } }
September 30, 20213 yr And to me. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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