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Posted

As the title says, I was wondering what the updated method/process for addScheduledTask is. I need this for an event similar to:

@SubscribeEvent
public void onEntityJoin(final EntityJoinWorldEvent event) {
	Minecraft.getInstance() //(not recognized)--> .addScheduledTask(new Runnable() {
	    @Override
	    public void run() { }
	});
}

For the FML setup event I've used:

event.enqueueWork(() -> { }

But I'm not sure what's required for a simple event. The context for this is collecting what language the client is using and then sending a packet to sync with the server. But the packet must be delayed or it fails in this event.

Edit: Actually I can do the same thing when the player loads a container needing it. So the event's probably unnecessary

Edited by urbanxx001

  • urbanxx001 changed the title to addScheduledTask in Newer Versions (1.16.x/ 1.17.x)
  • urbanxx001 changed the title to addScheduledTask in Newer Versions (1.16.x/ 1.17.x) [Solved]

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