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Featured Replies

Posted

I would very much appreciate it if turbo model thingy was added to forge, or forge was made compatible. Thanks!

Just export your models from techne as java!

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Techne is worthless for us on decent OSs.  Besides TMT works fine with forge, it is just a rendering helper library is all.  TMT/NMT are both also *MUCH* more powerful than Techne.

Techne is a basic modeler .NET program, poorly made well enough that it will not run on Mono (hence it is Windows only).  It outputs Java MC-style code that draws a model with no optimizations.

 

TMT/NMT is a java library, can have it create basic things like cubes and cylinders and such in-code, it can also import obj and blender models for any quality you want, as well as being able to feed it raw polygons and even handle bone animation, it optimizes the calls in to DisplayLists (the best supported by OGL1, which is what MC uses) with a few other things.

 

Thus, different purposes, which bugs me as to why someone brought up the windows-only-crap Techne.  Could just use NMT and make a model in blender or some other real modeling program if you really so wished to use a modeler.  I prefer the code method myself.

Techne is a basic modeler .NET program, poorly made well enough that it will not run on Mono (hence it is Windows only).  It outputs Java MC-style code that draws a model with no optimizations.

 

TMT/NMT is a java library, can have it create basic things like cubes and cylinders and such in-code, it can also import obj and blender models for any quality you want, as well as being able to feed it raw polygons and even handle bone animation, it optimizes the calls in to DisplayLists (the best supported by OGL1, which is what MC uses) with a few other things.

 

Thus, different purposes, which bugs me as to why someone brought up the windows-only-crap Techne.  Could just use NMT and make a model in blender or some other real modeling program if you really so wished to use a modeler.  I prefer the code method myself.

 

Sounds like TMT/NMT is too complex for me. I just need simple models for my missiles and not high-poly complex stuff.

Indeed it is.  TMT/NMT pretty much *requires* that you already have OpenGL knowledge pretty well.  It is just a helper library for handling the repetitive tasks.  Hence why I use it.

  • Author

Ok, maybe I was mistaken. I am trying to install flans mod in addition to a few forge mods that I like. I was under the impression that TMT caused the compatibility. I guess it was mod loader mp then. Is there any way to make this compatible? I heard something about class merging, but I am not sure what that means.

Ok, maybe I was mistaken. I am trying to install flans mod in addition to a few forge mods that I like. I was under the impression that TMT caused the compatibility. I guess it was mod loader mp then. Is there any way to make this compatible? I heard something about class merging, but I am not sure what that means.

 

forge no longer needs MLMP, if the mods you are using still rely on them, install MLMP before forge and hope it wont mess things up :P

Being noobish since 96, being dumb since birth!

Your approach is flawed!

It DOES mess things up! :P

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Your approach is flawed!

It DOES mess things up! :P

atually, i had MLMP for 1.2.5 installed because a mod i was using was not yet updated to FML

due to how this mod interacted with MLMP, it caused no issues with FML

 

this is not the case with all MLMP dependant mods of course, so its a bit of trail&error to see the ones that dont rely on MLMP to heavily

Being noobish since 96, being dumb since birth!

TMT/NMT is a java library, can have it create basic things like cubes and cylinders and such in-code, it can also import obj and blender models for any quality you want, as well as being able to feed it raw polygons and even handle bone animation, it optimizes the calls in to DisplayLists (the best supported by OGL1, which is what MC uses) with a few other things.

Where can I look at it?

A few things:

If a mod uses MLMP but is not MP capable, then the mod author is an idiot.

MLMP is broken, the very design of it was broken and slow and unstable, especially in the presence of proxies.

Forge has a far superior packet handling interface with none of those drawbacks.

 

 

TMT/NMT is a java library, can have it create basic things like cubes and cylinders and such in-code, it can also import obj and blender models for any quality you want, as well as being able to feed it raw polygons and even handle bone animation, it optimizes the calls in to DisplayLists (the best supported by OGL1, which is what MC uses) with a few other things.

Where can I look at it?

Gary's Mod page on MCF.  Just Google for: Gary Turbo Model Thingy

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