Jump to content

Forge Server


Recommended Posts

I am attempting to run a Forge Server in 1.12.2 but whenever I run the forge java file nothing happens. If I run the vanilla minecraft server thing it opens it up as if it were a vanilla server. I have watched several videos, and looked through tons of other peoples problems, and nobody seems to have had my exact problem? Maybe when I run it, it installs it in a different place, but i'm not sure how I would correct that, even if it was the problem. Also no EULA shows up unless I run the vanilla server. I would attach a photo of the folder, but i'm not sure how to do that.

Link to comment
Share on other sites

  • Guest locked this topic
Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I was trying to play a MOD in my preferred language, but I see that only some items are translated, and I go to debug and I get this information (the only thing that is translated is the bestiary):   [14sep.2024 17:14:36.415] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: mowziesmobs:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 394 column 2 path $.config.mowziesmobs.ice_crystal_attack_multiplier) [14sep.2024 17:14:36.421] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: iceandfire:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated object at line 1349 column 4 path $.iceandfire.sound.subtitle.dragonflute)   Is that the reason why everything is not translated? , and is there any way to fix it? Thanks
    • I got my model to render from the models renderToBuffer method. But still not quite what I want. I want to render the model from my renderer's render method. I feel that having access to the renderer and its methods will open some doors for me later down the line. //EntityRendererProvider.Context pContext = ; I want this //ToaPlayerRenderer render = new ToaPlayerRenderer(pContext, false); // if I can get the above line to work, having the methods from the renderer class would be incredibly helpful down the line RenderType rendertype = model.renderType(p.getSkinTextureLocation()); // this should be something like render.getTextureLocation() VertexConsumer vertexconsumer = buffer.getBuffer(rendertype); model.renderToBuffer(stack, vertexconsumer, paLights, 1, 1, 1, 1, 1); // I don't want the render to happen here since it doesn't use the renderer //model.render(p, 1f, pTicks, stack, buffer, paLights); I want to render the model using this It is certainly getting closer though. Probably. I am still worried that even if pContext is initialized this new instance of the renderer class will still hit me with the classic and all too familiar "can't use static method in non-static context"
    • Hello, I am learning how to create Multipart Entities and I tried creating a PartEntity based on the EnderDragonPart code. However, when I tested summoning the entity in the game, the PartEntity appeared at position x 0, y 0, z 0 within the game. I tried to make it follow the main entity, and after testing again, the part entity followed the main entity but seemed to teleport back to x 0, y 0, z 0 every tick (I'm just guessing). I don't know how to fix this can someone help me? My github https://github.com/SteveKK666/Forge-NewWorld-1.20.1/tree/master/src/main/java/net/kk/newworldmod/entity/custom Illustration  https://drive.google.com/file/d/157SPvyQCE8GcsRXyQQkD4Dyhalz6LjBn/view?usp=drive_link Sorry for my English; I’m not very good at it. 
    • its still crashing with the same message
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.