Posted November 2, 20213 yr Hi I would like to know how you would make a custom mob rideable and how to change it rideable speed code: public class Ostrich extends AnimalEnity { public static final OST_DROP = Ingredient.from.Items(Items.RAW_BEEF); public Ostrich(EntityType<? extends AnimalEnity> type World worldIn) { super (type , worldIn); } public static AttributeModifierMap.MutableAttribute setCustomAttributes() { return MobEntity.createLivingAttributes() .add(Attributes.MAX_HEALTH, 10) .add(Attributes.MOVEMENT_SPEED, 0.2D) .add(Attributes.FOLLOW_RANGE, 10); } @Overide protected void registergoals () { super.registergoals() this.eatGrassGoal = new EatGrassGoal(this); this.goalSelector.addGoal(0, new SwimGoal(this)); this.goalSelector.addGoal(1, new PanicGoal(this, 1.25D)); this.goalSelector.addGoal(2, new BreedGoal(this, 1.0D)); this.goalSelector.addGoal(3, new TemptGoal(this, 1.1D, TEMPTATION_ITEMS, false)); this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.1D)); this.goalSelector.addGoal(5, this.eatGrassGoal); this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 1.0D)); this.goalSelector.addGoal(7, new LookAtGoal(this, PlayerEntity.class, 6.0F)); this.goalSelector.addGoal(8, new LookRandomlyGoal(this)); } // tmp sounds @Overide protected SoundEvent getAmbientSound() { return SoundEvents.ENTITY_PARROT_AMBIENT; } //tmp sounds @Override protected SoundEvent getDeathSound() { return SoundEvents.ENTITY_PARROT_DEATH; } @Nullable @Overide public AgableEnity createChild(AgeableEntity ageable){ return null; } } currently it only walks around and only eats grass
November 3, 20213 yr you can take a look at the AbstractHorse class but basicly you need to overwrite #travel in your Entity class
December 2, 20213 yr Author @RideableEntitiesModElements.ModElement.Tag public class BabytigerEntity extends RideableEntitiesModElements.ModElement { public static EntityType entity = (EntityType.Builder.<CustomEntity>create(CustomEntity::new, EntityClassification.MONSTER) .setShouldReceiveVelocityUpdates(true).setTrackingRange(64).setUpdateInterval(3).setCustomClientFactory(CustomEntity::new) .size(0.6f, 1.8f)).build("babytiger").setRegistryName("babytiger"); public BabytigerEntity(RideableEntitiesModElements instance) { super(instance, 4); FMLJavaModLoadingContext.get().getModEventBus().register(new BabytigerRenderer.ModelRegisterHandler()); FMLJavaModLoadingContext.get().getModEventBus().register(new EntityAttributesRegisterHandler()); MinecraftForge.EVENT_BUS.register(this); } @Override public void initElements() { elements.entities.add(() -> entity); elements.items .add(() -> new SpawnEggItem(entity, -1, -1, new Item.Properties().group(ItemGroup.MISC)).setRegistryName("babytiger_spawn_egg")); } @SubscribeEvent public void addFeatureToBiomes(BiomeLoadingEvent event) { event.getSpawns().getSpawner(EntityClassification.MONSTER).add(new MobSpawnInfo.Spawners(entity, 20, 4, 4)); } @Override public void init(FMLCommonSetupEvent event) { EntitySpawnPlacementRegistry.register(entity, EntitySpawnPlacementRegistry.PlacementType.ON_GROUND, Heightmap.Type.MOTION_BLOCKING_NO_LEAVES, MonsterEntity::canMonsterSpawn); } private static class EntityAttributesRegisterHandler { @SubscribeEvent public void onEntityAttributeCreation(EntityAttributeCreationEvent event) { AttributeModifierMap.MutableAttribute ammma = MobEntity.func_233666_p_(); ammma = ammma.createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.8); ammma = ammma.createMutableAttribute(Attributes.MAX_HEALTH, 10); ammma = ammma.createMutableAttribute(Attributes.ARMOR, 0); ammma = ammma.createMutableAttribute(Attributes.ATTACK_DAMAGE, 3); event.put(entity, ammma.create()); } } public static class CustomEntity extends CreatureEntity { public CustomEntity(FMLPlayMessages.SpawnEntity packet, World world) { this(entity, world); } public CustomEntity(EntityType<CustomEntity> type, World world) { super(type, world); experienceValue = 0; setNoAI(false); } @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.2, false)); this.goalSelector.addGoal(2, new RandomWalkingGoal(this, 1)); this.targetSelector.addGoal(3, new HurtByTargetGoal(this)); this.goalSelector.addGoal(4, new LookRandomlyGoal(this)); this.goalSelector.addGoal(5, new SwimGoal(this)); } @Override public CreatureAttribute getCreatureAttribute() { return CreatureAttribute.UNDEFINED; } @Override public net.minecraft.util.SoundEvent getHurtSound(DamageSource ds) { return (net.minecraft.util.SoundEvent) ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation("entity.generic.hurt")); } @Override public net.minecraft.util.SoundEvent getDeathSound() { return (net.minecraft.util.SoundEvent) ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation("entity.generic.death")); } @Override public ActionResultType func_230254_b_(PlayerEntity sourceentity, Hand hand) { ItemStack itemstack = sourceentity.getHeldItem(hand); ActionResultType retval = ActionResultType.func_233537_a_(this.world.isRemote()); super.func_230254_b_(sourceentity, hand); sourceentity.startRiding(this); return retval; } @Override public void travel(Vector3d dir) { Entity entity = this.getPassengers().isEmpty() ? null : (Entity) this.getPassengers().get(0); if (this.isBeingRidden()) { this.rotationYaw = entity.rotationYaw; this.prevRotationYaw = this.rotationYaw; this.rotationPitch = entity.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.jumpMovementFactor = this.getAIMoveSpeed() * 0.15F; this.renderYawOffset = entity.rotationYaw; this.rotationYawHead = entity.rotationYaw; this.stepHeight = 1.0F; if (entity instanceof LivingEntity) { this.setAIMoveSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED)); float forward = ((LivingEntity) entity).moveForward; float strafe = ((LivingEntity) entity).moveStrafing; super.travel(new Vector3d(strafe, 0, forward)); } this.prevLimbSwingAmount = this.limbSwingAmount; double d1 = this.getPosX() - this.prevPosX; double d0 = this.getPosZ() - this.prevPosZ; float f1 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F; if (f1 > 1.0F) f1 = 1.0F; this.limbSwingAmount += (f1 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; return; } this.stepHeight = 0.5F; this.jumpMovementFactor = 0.02F; super.travel(dir); } } } ok thanks and for the people that want to copy paste here is the code
December 2, 20213 yr 5 hours ago, Brandonbr1_nug said: @RideableEntitiesModElements.ModElement.Tag public class BabytigerEntity extends RideableEntitiesModElements.ModElement did you use MCreator for modding?
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