Jump to content

Recommended Posts

Posted

So i'm messing with the way damage calculation is done by hooking into the LivingHurt event. The problem is that to do this, I need to be able to set whether or not a DamageSource is able to be blocked by the vanilla armour stat. In net.minecraft.util.DamageSource, this is done by calling the constructor of a DamageSource object with .bypassArmor() or .bypassMagic(). However, some of the DamageSources, like thorns or fireball, are called via methods. I can change the DamageSources that are static fields via access transformers, but I can't think of a way to change the DamageSources that are called with methods. Is this just impossible, or is there some way I can do it?

Thanks.

Posted
24 minutes ago, diesieben07 said:

Subscribe to LivingAttackEvent. If the DamageSource is one that you want to change, cancel the event and then call LivingEntity#hurt with a changed DamageSource based on the original. You just have to ensure you don't enter an infinite loop here, because calling hurt will obviously fire LivingAttackEvent again and trigger your event handler.

Wouldn't this screw up the MobEntity doHurtTarget method though? I was looking through it, and it calls target.hurt(DamageSource.mobAttack(this)). It then checks this boolean result and if its true applies knockback and something to do with shields. If I cancelled the original attack event, wouldn't this boolean check always result false and mean entity attacks will never apply knockback?

Posted

You could try setting the original damage value to 0 and not cancelling it. Not 100% sure this'll work.

Or you could leaves the original damage alone and subtract off that amount from your desired amount and deal a second instance of damage.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I tried do download the essential mod to my mod pack but i didnt work. I paly on 1.21 and it should work. I use neoforge for my modding. The weird things is my friend somehow added the mod to his modpack and many others that I somehow can´t. Is there anything i can do? 
    • Thanks, I've now installed a slightly newer version and the server is at least starting up now.
    • i have the same issue. Found 1 Create mod class dependency(ies) in createdeco-1.3.3-1.19.2.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Found 11 Create mod class dependency(ies) in createaddition-fabric+1.19.2-20230723a.jar, which are missing from the current create-1.19.2-0.5.1.i.jar Detailed walkthrough of mods which rely on missing Create mod classes: Mod: createaddition-fabric+1.19.2-20230723a.jar Missing classes of create: com/simibubi/create/compat/jei/category/sequencedAssembly/JeiSequencedAssemblySubCategory com/simibubi/create/compat/recipeViewerCommon/SequencedAssemblySubCategoryType com/simibubi/create/compat/rei/CreateREI com/simibubi/create/compat/rei/EmptyBackground com/simibubi/create/compat/rei/ItemIcon com/simibubi/create/compat/rei/category/CreateRecipeCategory com/simibubi/create/compat/rei/category/WidgetUtil com/simibubi/create/compat/rei/category/animations/AnimatedBlazeBurner com/simibubi/create/compat/rei/category/animations/AnimatedKinetics com/simibubi/create/compat/rei/category/sequencedAssembly/ReiSequencedAssemblySubCategory com/simibubi/create/compat/rei/display/CreateDisplay Mod: createdeco-1.3.3-1.19.2.jar Missing classes of create: com/simibubi/create/content/kinetics/fan/SplashingRecipe
    • The crash points to moonlight lib - try other builds or make a test without this mod and the mods requiring it
    • Do you have shaders enabled? There is an issue with the mod simpleclouds - remove this mod or disable shaders, if enabled  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.